Commit Graph
77 Commits
Author SHA1 Message Date
itsmattkc acb8c6865a implemented offsets into sliders 2021-03-15 18:23:00 +11:00
itsmattkc b21271534f added UI for editing video parameters in nodes 2021-02-20 13:27:56 +11:00
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc ad4b83a098 new undo system
Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00
itsmattkc 4e5db91c17 keyframeviewbase: cleaned up code and show tooltip values in input's desired format 2021-01-25 11:05:09 +11:00
itsmattkc a261dd55f1 use quintptrs for footage rather than QVariant::fromValue 2021-01-22 16:04:37 +11:00
itsmattkc 8a5df32281 fixed arrays in nodeparamview 2021-01-22 12:20:25 +11:00
itsmattkc 396ccfa160 reworked param view for new structure 2021-01-19 09:10:23 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 6cb6407bd8 don't use shared ptrs on streams 2020-12-16 13:46:19 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
itsmattkc 2c4f781e13 paramview: discard scroll events on widgets 2020-11-23 12:01:21 +11:00
itsmattkc 5e319a0cdd nodeparamviewwidgetbridge: implemented offsets for more user friendly numeric values 2020-11-22 10:24:35 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 6309b8fbb7 math: fixed power function
Corrected shader code and fixed bug in widget bridge that reported an
incorrect index.
2020-07-17 12:33:28 +10:00
itsmattkc 8e1be4a3ff nodeparamviewwidgetbridge: implemented editing font parameters 2020-07-10 02:40:09 +10:00
itsmattkc 115e62f140 slider: further behavior improvements
Ladders appears offset on sliders with multipliers. Ladder also appears
on initial press (but still shows line edit if mouse wasn't moved)
2020-06-18 18:58:49 +10:00
itsmattkc 4c548bc6a5 slider: implemented value ladder
Allows finer control over value changes.
2020-06-14 03:56:18 +10:00
itsmattkc 37b7330274 text: added crude basic rich text dialog
To be expanded upon...
2020-06-13 20:04:17 +10:00
itsmattkc 5c5f09a20c renderer: added generate job
For nodes that produce an image on the CPU before sending it to the GPU.
2020-06-13 03:01:23 +10:00
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc d653070a9d slider: reviewed and conformed code 2020-05-09 18:53:00 +10:00
Thomas Wilshaw cb1127936a Implement Alt Click to default on sliders
The following sliders now have Alt Click functionality:
 - Nodes (What it's initialy set too or 0 if not)
 - Export Dialog Dimensions~ (Defaults to Sequence width/height)
 - Export Compression Settings~
    - Advanced (0)
 - Speed/Duration
    - Speed (100%)
    - Duration (clip length)
 - Stream Properties Image sequence
    - Start Index (1)
    - End Index (sequence length)

Sliders with no default value set ignore an Alt
Click.

Added SliderBase::SetDefaultValue() which sets the
default value of a slider.

Added ValueReset() to SliderBase signals which is
called if a slider is Alt Clicked on. Only updates
if default_value_ is not Null.
2020-05-07 22:14:37 +01:00
itsmattkc 3436740d23 gizmos: consolidated input param dragging code into reusable class 2020-05-07 14:41:50 +10:00
itsmattkc 4d85987b71 nodeparamviewwidgetbridge: fixed array index out of bounds 2020-05-06 17:47:42 +10:00
itsmattkc 2e0082b04c nodes: started array widget 2020-05-06 16:32:54 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc db117e0780 mathnode: increased decimal places
Also includes general improvements to the slider widget such as an optional
"autotrim" function to cut off trailing zeroes, a "format" string that's easier
to internationalize, and general tidiness.
2020-04-22 17:49:32 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc 2610d58ae3 footagecombobox: fixed bug where footagecombobox would display null on first showing 2020-04-15 03:59:46 +10:00
itsmattkc 7ea8c52c78 /nodeparamviewwidgetbridge: block combobox signals when updating from node
Prevents unnecessary re-caching caused by the combobox signalling that its
value has changed when we're really just setting the value that the node already
has.
2020-04-15 02:52:24 +10:00
itsmattkc c09d83291e nodeparamviewwidgetbridge: empty combobox entries are separators 2020-04-15 02:41:05 +10:00
itsmattkc a0a7d106dc mathnode: implemented add/subtract/multiply/divide/power functions
Includes implementing combobox UI for the NodeParamViewWidgetBridge.
2020-04-15 01:52:24 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 0801488c89 nodeparamviewwidgetbridge: implemented setting and receiving color 2020-04-04 04:16:49 +11:00
itsmattkc 552163320c colorpicker: implemented color management
Also moves some items to ColorManager from Project for better accessibility and
re-uses some widgets in ExportDialog for improved code.
2020-04-03 01:23:08 +11:00
itsmattkc bcc8eaee55 colordialog: began widgets and dialogs for a managed color picker 2020-04-01 17:57:19 +11:00
itsmattkc 3399227b3a keyframeview: implemented transforming keyframe times to and from sequence time
Since the node graph can have transform cross nodes, input keyframes may occur
at a different times requiring transforming between sequence time and media
time. This commit implements such a mechanism in all UI classes that need it.
2020-03-26 19:17:46 +11:00
itsmattkc 3f043496f3 nodeparam: allowed for dynamic nodeparam property change to affect UI widgets
immediately
2020-03-07 02:16:48 +11:00
itsmattkc c168bf1a80 nodeparam: implemented parameters that allow arbitrary properties to be set
for UI representations

Allows properties to be set without adding explicit extra members to NodeInputs.
Crucially this means parameters like slider value representations (percent,
decibel, etc.) can be set from NodeInputs now.
2020-03-07 01:21:36 +11:00
itsmattkc a987899e5c nodeparamviewwidgetbridge: connect checkbox "clicked" signal rather than
"toggled"

Only signal a change if the user made one. Toggled would be signalled even when
we set it programmatically (e.g. by simply creating the checkbox widget and
setting its state) causing unnecessary re-caches of the sequence.
2020-02-16 12:37:10 +11:00
itsmattkc 4213209727 fixed gcc compilation issue 2020-02-01 21:27:06 +11:00
itsmattkc 0469fac4a9 node: send invalidatevisible signal through graph
When dragging a value in the UI, we use a "single frame update" because we want
to prioritize the currently visible frame to give visual feedback as soon as
possible. Previously, we generated a single frame InvalidateCache() signal
from the widgets themselves, but this had the major downside of not necessarily
emitting the time that the viewer was actually showing (due to either node time
transformations or times differing between the effects panels and the viewer
panels). Now, we send a different signal that viewers can handle themselves to
update the time that they're currently showing. This means the fast updating
will work no matter how many viewers are connected at whatever time each viewer
is set to.
2020-01-26 14:16:22 +11:00
itsmattkc 245aa44efc implemented support for multilayered keyframes
This adds the ability to keyframe more than one value per input (e.g. a vec2,
vec3, etc.) so that you can animate, for example, an X axis separately from a
Y axis.
2019-12-30 04:47:23 +11:00
itsmattkc 1d3d52db9b implemented the ability to modify bezier points in the curve editor 2019-12-28 22:40:30 +11:00