Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
They performed exactly the same function so I don't think we need the clutter.
Also bumped the project version, but old projects are automatically converted.
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
The function to_json_file can delete it's SerializableObject if it
doesn't have a Retainer associated with it. This fix adds said
Retainer. Retainers clean them selves up when possibly_delete is
called on their associated object.
Add a frame rate option to the conversion to opentime rationals as
otio generaly expects rationals to be in the form value/framerate.
Also add a check to make sure the rational is not in the form 0/0
as this can cause errors with OTIO.
- Abstracts all OpenGL functionality including UI objects
- Cleans up several rendering codepaths
- Improves threading functionality
- Removes old code and problematic functions
OTIO transitions are now added to the timeline as cross dissolves with
the appropriate in/out points,
Also added a safety check when dealing with media references.