EngineCore (new app/coreengine.{h,cpp}) owns every engine-safe part of
the old Core singleton: CoreParams, lifecycle of the engine managers,
UndoStack, tool/snapping/timecode state, locale, autorecovery, recent
projects, footage filters, clipboard, project registry, type
declarations, and the proxy toggle. UI dependencies are inverted
through hooks instead: status-bar/cache-full signals and std::function
handlers for image-sequence confirmation, footage relink, OTIO import,
project save/close and layout load (same pattern as
Config::ErrorHandler).
Core (app/) now derives from EngineCore and keeps only UI behavior:
the main window, dialogs, panel heuristics, import/export flows and
project lifecycle presentation. Its public API is unchanged (all
inherited), and Core::instance() covariantly static_casts the engine
singleton. The render worker constructs EngineCore directly, making it
the first binary that no longer needs the UI side of Core.
~25 engine call sites move from core.h to coreengine.h; a dozen more
drop a vestigial core.h include (gaining direct includes for symbols
they were borrowing transitively). Full gtest suite green (1986 tests,
0 failures).
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
QMessageBox with a MainWindow parent; the style default no longer
depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
dependency is reduced to a plain std::map alias (PanelLayoutInfo),
breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
types in its own API all along)
- FootageJob::should_use_proxy() centralizes the proxy decision; worker
pre-decode now honors the render mode so exports always decode the
original media (previously every frame was pre-decoded from proxies)
- global Tools > Use Proxy Media toggle with footage invalidation
- ffmpeg -progress parsing for real percentage feedback while generating
- divider mode (1/2, 1/4, 1/8 of source resolution) with UI, proxy
filename tags and per-footage persistence (pdivider)
- Media Offline warning slat rendered for missing footage
- regression tests: export isolation, relink invalidation, offline slat,
progress parsing, divider arguments
- Extend ProxyManager::ProxyParams with crf and preset, and update
ProxyTask/ProxyParamsEqual to use them.
- Add global config keys ProxyWidth, ProxyHeight, ProxyCRF, ProxyPreset.
- Add a Proxy Settings group to Preferences -> Disk with width/height/CRF/preset
controls.
- Read proxy settings from config when generating proxies from the timeline.
- Add Tools -> Proxy Settings... menu entry that opens Preferences on the Disk tab.
- Add ConfigDialogBase::SetCurrentTab() so PreferencesDialog can start on a
specific tab.
Adds a table of sequences in the OTIO file and allows the settings to
be changed. The dialog takes a list of sequences and relies on each
OTIO timeline having a unique name.
The dialog has to be called from the main thread so there is a wrapper
function in Core.