- Pass through input texture when the LUT processor is not ready yet,
preventing black frames while the processor is being generated.
- Serialize processor generation with a single in-flight task to avoid
concurrent OCIO lock contention that could freeze the UI.
- Invalidate cached frames after the async processor is set so the viewer
refreshes automatically without requiring the playhead to be moved.
- Add OAK_DISABLE_HWACCEL environment variable to force software decoding.
- Add FFmpegDecoderHW regression test for H.264 4:2:2 10-bit decoding.
This commit fixes crashes (SIGSEGV in CImg blur_bilateral) and black-frame
corruption artifacts during playback and scrubbing on macOS Apple Silicon.
Root cause analysis:
1. macOS uses Tile-Based Deferred Rendering (TBDR). glFlush() does not
guarantee tile memory writeback, causing glReadPixels to read incomplete
tiles (black/corrupted frames) and cache them to disk.
2. Olive uses multiple shared OpenGL contexts (RenderProcessor contexts vs.
thread-local PluginRenderer context). glFinish() only waits for the
current context, not the shared context that produced the texture. CPU
readback in PluginRenderer could read partially-rendered tiles.
3. OlivePluginInstance and OliveClipInstance are not thread-safe. Concurrent
RenderProcessors could corrupt internal QMap/images_ and params_ via
setInputTexture/renderAction races.
Fixes:
- OpenGLRenderer::Flush() on macOS now uses glFinish() unconditionally.
- OpenGLRenderer::DownloadFromTexture() and OpenGLRenderer::Blit() insert
glFinish() before readback/detach to ensure tile writeback completes.
- PluginRenderer::RenderPlugin() now acquires a per-instance mutex to
serialize concurrent OFX render calls.
- Before CPU readback in PluginRenderer, flush the renderer that originally
produced each input texture, ensuring cross-context synchronization.
- RenderProcessor::ProcessVideoFootage() flushes after BlitColorManaged.
- Add black-frame detection in ProcessVideoCacheJob() to auto-purge TBDR-
corrupted cache files.
- Add diagnostic qDebug() logging in viewer, decoder, renderer, and plugin
paths to aid future debugging.
Refactor FFmpeg frame processing and improve focus management in panels. Add memory sanitization for debug builds and update KDDockWidgets integration.
Simplify the frame reading process and metadata extraction in `ffmpegdecoder.cpp` by reducing redundant code and improving variable initialization. Add a helper function in `ffmpegdecoder.h` to map FFmpeg field orders to Olive interlacing types, enhancing code clarity. Adjust the condition for interleaved write in `ffmpegencoder.cpp` for better handling.
For some formats, particularly mxf, FFmpeg calculates the duration
of the stream incorrectly. Here we try to catch that and force Olive
to use it's much slower, but correct fallback method.
So for some reason enabling interlaced scaling causes memory corruption. Is it an FFmpeg bug or ours? I have no idea. But it only happens if interlaced scaling is enabled. If it isn't, either by forcing it off or deinterlacing it beforehand, it doesn't happen. Since scaling is only done for low quality preview, I opted to just disable it, but maybe I'll decide against it later.