oakui/component gains the two app-facing components:
text_input: the app's text field — the gpui_elements editing engine
(IME composition, caret, selection, undo) wrapped with the app theme's
colors (text via a text_color refinement on the wrapping div so the
engine's run layout picks it up; selection/caret/placeholder/IME-marked
directly) — and install_text_input_bindings(), which binds the
Backspace/Delete/arrow/Home/End/select-all editing keys into the app
keymap scoped to the EditableText context. The app never installed
them before, so every field accepted IME text but ignored its editing
keys; the bindings are now wired once at OakApp::new. All seven call
sites (ofx_params x2, effect_library, manager, dialogs x3) use the
component instead of gpui_elements directly.
menu: all app menu code consolidates here — the model types are
re-exported, the shared context-menu plumbing (ContextMenuHandle,
ContextMenuTriggered) and the shared segments (edit/clip-edit/in-out/
color-label/new, the viewer context menu, the dynamic language menu)
move in from src/menus, which is deleted; app.rs and every panel
import from the component. Inline fully-qualified crate paths in
non-use positions are replaced with use imports.
- serializer resolves node types through the factory's dynamic
(runtime-registered OpenFX) entries, so a project carrying plugin
nodes loads again (was: "unknown node type"); covered by a new
CI-gated round-trip test driving the real fixture plugin
- built-in effect nodes expose their inputs as inspector parameters
like the C++ parameter editor: localized input names from the
behavior, combo option tables via the new
NodeBehavior::input_combo_strings (16 nodes, string-for-string from
the C++ set_combo_box_strings), connection/data inputs excluded
- effect library: live drag-and-drop — onto the inspector's effect
stack (lands at the indicator position) and onto the node editor
canvas (creates the node at the drop point); double-click still
appends to the selected clip
- inspector parameter controls are no longer recreated per render
(gpui stack view caches them per effect), so sliders drag and
checkboxes click; the view observes the engine and silently re-syncs
values (undo/redo land on the widgets)
- timeline: left-press selects clips (plain/keep-multi/Ctrl-Cmd
toggle); clip moves clamp the shared delta so no clip of a linked
group lands before frame 0 instead of failing with "invalid move
target"
- oakplugin: createInstance-rejected instances skip the destroyInstance
notification (the plugin never owned them); vendor-suite fetchSuite
misses moved behind OAK_OFX_TRACE; the worker logs the discovered/
registered plugin counts
- CI: the OFX probe step also runs the serialization round-trip test
- gpui submodule: params view caching, clip click-select, library
drag payload, graph_position_at
- NLE track growth is now a display concern: video/subtitle track
lists render reversed (a new track lands on top), audio lists render
in order (a new track lands at the bottom); the graph list always
appends. Track-add undo removes THIS track by id instead of blindly
removing the last one
- add_track returns the actual index of the new track (diffed against
the pre-command list) instead of assuming append-at-end
- status bar proxy segment reflects the real Use Proxy Media switch
instead of a static "Proxy: Off"
- proxy transcode PROGRESS events no longer invalidate the rendered
frame cache on every tick (only completion does) — progress updates
used to keep the playback cache permanently cold while generating
- effect library: live search box (name/type-id substring), Built-in
group header, and the addable-effects table is sorted alphabetically
(built-ins first, then OFX sub-category groups)
Port the C++ menu/shortcut architecture (origin/main) to the Rust shell:
- src/actions.rs: action registry (123 entries with stable C++ ids,
i18n keys, default key bindings, routing targets) driving both the
menu bar and App::bind_keys; src/shortcuts.rs flat table removed.
- src/panels/commands.rs: PanelCommandHandler trait routing playback,
editing, zoom, markers etc. to the currently focused panel.
- make_menus rebuilt from the registry: full File/Edit/View/Playback/
Sequence/Window/Tools/Help trees aligned with the C++ main menu.
- src/menus/: shared context-menu infrastructure; right-click menus
for timeline (clip/empty/track head/ruler), project explorer,
viewers, node editor, inspector effect stack, with i18n EN/ZH.
Synchronize/Proxy/Multi-Cam entries exist but stay disabled pending
their engine wiring phases.
- track headers: name + visible/mute/lock toggles, undoable through
graphops, honored by the montage (muted tracks are skipped) and by
the edit guards (locked tracks reject trims/moves/deletes)
- project explorer gains a panel title row; the tree/icons toggle is
now small icon buttons with tooltips
- new effect library dock panel (every addable effect; double-click
appends to the selected clip's chain)
- screenshots refreshed (zh/en, window/manager/preferences)