itsmattkc
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7dec79ceaa
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various changes to rendering flow and structure
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2019-10-23 00:42:52 +11:00 |
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itsmattkc
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c5572876fa
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fixed issues with some opengl implementations
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2019-09-13 00:32:41 +10:00 |
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itsmattkc
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333d7392d9
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use correct size with media node
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2019-09-10 12:56:07 +10:00 |
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itsmattkc
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371d0e2b37
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some render cache adjustments
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2019-09-04 10:58:50 +10:00 |
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itsmattkc
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a4369c4d79
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filled out alpha over and opacity nodes
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2019-08-31 14:45:13 +10:00 |
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itsmattkc
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27effb9473
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use OIIO DWAA for cache
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2019-08-29 14:44:01 +10:00 |
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itsmattkc
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7dc2290496
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shift renderer prototype to new node structure
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2019-08-28 02:40:44 +10:00 |
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itsmattkc
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797a4eae16
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share contexts on all renderthreads
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2019-08-27 23:49:05 +10:00 |
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itsmattkc
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4b5516abb5
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split fbo and texture into two separate objects
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2019-08-27 15:36:13 +10:00 |
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itsmattkc
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438e7081f9
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foundations for background caching
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2019-08-24 22:16:01 +10:00 |
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