Commit Graph
13 Commits
Author SHA1 Message Date
itsmattkc 16ac2fc0e1 sweeping node graph changes for new rendering pipeline
The new rendering pipeline strives to simplify the nodes themselves as much
as possible and move much of the logic to an external rendering engine. This
change removes all of the responsibilities that no longer belong to the
nodes themselves and will soon be folded into the renderer.
2019-11-02 01:39:37 +11:00
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00
itsmattkc 5f86b9b9c7 nodes are given a time range 2019-10-22 14:58:06 +11:00
itsmattkc 5afe7d523c shifted to new dependency structure 2019-08-28 01:24:50 +10:00
itsmattkc b9ce02a0ec separated setting time and processing node functions 2019-08-27 23:38:24 +10:00
itsmattkc 438e7081f9 foundations for background caching 2019-08-24 22:16:01 +10:00
itsmattkc 02ea535c8a added IDs to parameters for serialization 2019-08-13 17:22:32 +10:00
itsmattkc f8830beac7 created new sequence dialog 2019-07-21 18:21:40 -07:00
itsmattkc 9f6d0f9dc7 documented new node classes 2019-07-17 03:05:25 -04:00
itsmattkc 39256fd6f9 made node edge changes undoable 2019-07-17 00:14:49 -04:00
itsmattkc a78cc3950a various node UI improvements 2019-07-16 13:25:38 -04:00
itsmattkc f2d11662c9 finished prototype of nodes providing a texture to a viewer 2019-07-13 03:13:59 -04:00
itsmattkc d76691a9ef began draft of internal node rendering structure 2019-07-10 23:06:09 -04:00