Compiler hygiene (all platforms):
- Silence warnings across the tree: missing override, -Wreorder ctor
init, -Wshadow, -Wsign-compare, missing switch cases, unused
functions/captures, Qt 6.11 deprecations (QMouseEvent/QDropEvent
accessors, qAsConst, Q_FOREACH over non-shared containers,
AA_UseHighDpiPixmaps) and the .bak/ backup tree removal.
- Fix regressions from the cleanup: missing clip decls in
capi/timeline.cpp, plugin.cpp rename fallout, panel setFocus
ambiguity, QGraphicsItem::pos vs event->position(), duplicate
k_push_button case, boolean test variable.
Windows:
- Qt portability: CommandLineParser is_set/add_option, QTimeZone
systemTimeZone (QTimeZone::LocalTime is 6.11-only), k_progress_* enum.
- Linking: stop adding oakengine to OLIVE_LIBRARIES (import lib plus
oakengine-obj caused multiple definitions); add OAKENGINE_STATIC so
internal consumers no longer reference __imp_* stubs.
- oakengine.ver: export olive::Renderer typeinfo so liboakgl.so can be
dlopened (Linux), DynamicRenderer no longer dlcloses backend libraries
(crash in RenderManager's dtor calling into unmapped memory).
- OTIO runtime: copy DLLs next to every binary on Windows instead of
relying on PATH (0xc0000135 in gtest discovery).
- Headless GL: the runner only has GDI OpenGL 1.1, killing every render
worker. Deploy Mesa llvmpipe as opengl32sw.dll (Qt's software-GL
channel) with QT_OPENGL=software, and let QT_OPENGL override the
AA_UseDesktopOpenGL default. ExportTask fails fast after 8 consecutive
undelivered frames instead of segfaulting or grinding forever;
FFmpegEncoder::write_frame tolerates null frames.
- Tests: GetTempPathA+PID temp dirs, GetLongPathNameA for 8.3 names,
forward-slash normalization when comparing project filenames.
Linux:
- Install libshaderc-dev so oakvulkan compiles GLSL (Vulkan tests).
- Accept UNORM floor-or-round (63/64) in the blit ping-pong test.
- Skip MainWindow construction test on the offscreen QPA (cannot paint
QOpenGLWidget).
Also: oak_cli_transcode gets a 300s ctest timeout, worker logs GL
context version and LoadGraph/render_frame stages, and
docs/plans/eliminate-event-bridge-issues.md (English translation).
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
Olive now has a set of colors that categories can be "assigned" to. The timeline also shares the same colors as the NodeView. Colors can be configured per node (aka per clip).
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.