Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes#1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.
Also prevents multiple sequences from taking focus during load and
starting a render job.
With this commit, we save to a temporary file first and then cat the end
run a copy to overwrite the source file. If the save somehow fails or the
program crashes mid-save, this will prevent the user's project file from
getting corrupted.
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder