- app/ no longer includes engine C++ headers nor holds engine C++ types:
engine access goes through the oakengine C ABI plus C++ wrappers
(oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types
(tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes,
subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp)
- engine: new C ABI functions for block/track/clip/transition navigation
and predicates, links, caches, waveform/playback, disk folder,
sequence_track_list, node_free, footage_is_valid, block_get_track,
get_brush; loadotio/saveotio ported to the current engine API
- OTIO is now a required dependency: CI and CD build it on every
platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps
include requirement silently disabled OTIO everywhere), runtime
libraries are bundled into packages and copied next to macOS binaries
(oak_copy_otio_runtime)
- fix ProjectViewModel drag&drop mime read/write size mismatch (segfault)
- unify color label naming (k_olive -> "Oak") in the app-side mirror
- docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh)
- gtest suite: 1925 passed, 0 failed
- engine: liboakengine.dylib intentionally leaves olive::k_app_version
to the final executable (olive-version-obj); whitelist that symbol
with -U on Apple, where undefined symbols in dylibs are an error
(ELF allows them by default).
- app/common/configwrapper.h: only declare the int64_t/uint64_t
conversion/assignment overloads on Linux LP64, where they differ
from qint64/quint64; elsewhere both are long long and the extra
overloads are redeclarations.
Move the pure-header utilities shared by app/ and engine/ out of
engine/common/ into a new shared/include/oakutil/ layer (define, lerp,
decibel, digit, range, crashpadutils, autoscroll, qtutils, filefunctions
declarations, and a trimmed xmlutils exposing a CancelAtom-free void*
overload). engine/common/ keeps forwarding headers so internal include
paths are unchanged; app/ now includes oakutil/* directly.
engine/node/project.h gains an explicit NodeGroup forward declaration
previously obtained transitively through the old xmlutils.h.
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
QMessageBox with a MainWindow parent; the style default no longer
depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
dependency is reduced to a plain std::map alias (PanelLayoutInfo),
breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
types in its own API all along)
- playback timer uses the audio output device as its master clock: the
PortAudio callback counts consumed frames (including underrun
zero-fill) so video cannot drift away from what is heard; wall clock
remains as fallback when no clocked output is running
- output clock compensates for device output latency; new Preferences >
Audio buffer size setting (0 = auto)
- SampleBuffer::speed() now uses linear interpolation instead of
nearest-neighbor sampling
- regression tests: audio-clock driven timer (fwd/rev/speed), wall
clock fallback, interpolation correctness
DirectoryIsValid() ignored try_to_create_if_not_exists and always
called mkpath(). On the Windows CI runner (which may create dirs at
the drive root) PathWidget validation both created bogus directories
and never flagged invalid paths; on Linux the mkpath just failed.
- filefunctions: only mkpath when try_to_create_if_not_exists is set
- TaskProjectLoadTest: Project::set_filename() stores native
separators on Windows, normalize before comparing paths
- DialogProjectProperties: use a nonexistent file inside a temp dir
instead of a fixed /definitely/... path that prior tests may have
partially created on a writable drive
- html.cpp: rgba() colors parsed with setRedF/GreenF/BlueF (0-1) while the
writer emits 0-255 integers, so semi-transparent text colors lost their
RGB on round-trip; parse with integer setters instead
- CLIProgressDialog: percentage padding compared normalized progress
(0.0-1.0) against 10/100, so padding was always fully applied; compute
the percentage first
- TimelineUndoPointer BlockTrimCommand: remove_block_from_graph_ was
never initialized (UB on redo)
- TimelineUndoGeneral TransitionRemoveCommand: track_ was never
initialized; GetRelevantProject() could dereference it before redo()
- ProjectLoadTask::Run(): failure path deleted project_ without
resetting it, leaving GetLoadedProject() dangling
Replace every direct FFmpeg call in the editor and the render worker
with the pure C ffmpeg_bridge API, wrapped in thin C++ adapters that
preserve the original interfaces:
- avframeptr.h: olive::AVFrame adapter around FBFrame handles
- ffmpegutils: format conversion helpers on FB_* constants; the int
overload is renamed GetCompatibleBridgePixelFormat to avoid a silent
overload-resolution trap with the PixelFormat enum
- ffmpegdecoder/ffmpegencoder: rewritten as handle-based adapters over
FBDecoder/FBProbe/FBEncoder/FBScaler/FBResampler
- audioprocessor: FBAudioGraph push/pull adapter
- pluginrenderer/OliveClip: sws/pixdesc usage converted to FBScaler and
fb_pix_fmt_* queries
- AudioParams/channel layouts are plain uint64_t masks everywhere
Build integration: the root project no longer links FFMPEG directly;
only ffmpeg_bridge does. Binaries resolve the bridge library at runtime
via @loader_path inside the macOS app bundle (copied there post-build)
and via $ORIGIN/../ffmpeg_bridge/bin on Linux; on Windows the DLL is
installed next to the executables, so packages on all three platforms
ship the bridge library.
ffmpeg_bridge gains the extra API the adapters need:
fb_frame_make_writable, fb_decoder_get_format_duration,
fb_resampler_convert_frame, FB_PIX_FMT_YUV440P, SRT validation in
fb_probe_read_subtitle_stream, packed/planar fixes in
fb_encoder_write_audio, and a component-size fix in
fb_pix_fmt_component_size.
Renderer / preview:
- Switch the preview/display readback format from F16 to packed
10-bit RGBA (PixelFormat::U10) to halve GPU->CPU/IPC bandwidth
while keeping 10-bit panel precision.
- Add U10 support to VideoParams, FFmpeg/OIIO/OCIO utility mappings,
OpenGL (GL_RGB10_A2), Vulkan (VK_FORMAT_A2B10G10R10_UNORM_PACK32),
and plugin bit-depth lookups.
- Update preview autocacher comment to reflect the new behavior.
OCIO LUT tests:
- Add four E2E-style ColorLutNode gtests that drive a SolidGenerator
-> OCIOLutNode graph through NodeTraverser and compare resulting
pixels on the CPU. They cover forward/inverse transforms and verify
that switching LUT direction and LUT file updates both the processor
and the output pixels.
Cleanup:
- Remove a leftover SolidGenerator::Value debug fprintf.
- Capture render worker stderr in RenderWorkerFootageTest for better
diagnostics.
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
Refactor FFmpeg frame processing and improve focus management in panels. Add memory sanitization for debug builds and update KDDockWidgets integration.
This commit extends the OFX plugin support in Olive by:
- Initializing and scanning for OFX plugins
- Updating PluginNode to handle OFX plugin parameters and inputs
- Adding necessary methods and properties for OFX plugin integration
- Enhancing NodeFactory to include OFX plugin nodes
- Refactoring and renaming OliveInstance to OlivePluginInstance
- Introducing new classes for parameter handling (ParamInstance)
- Adding PluginJob for rendering OFX plugins
- Adjusting CMakeLists.txt files to include new source files
This commit adds comprehensive support for OFX plugins in Olive, including:
- Add plugin node infrastructure with getPlugin() method
- Implement OliveHost for managing OFX plugin instances
- Create OliveInstance to handle plugin parameter and timeline interactions
- Add OliveClip implementation for plugin clip handling
- Implement region of definition (RoD) and region of interest (RoI) functionality
- Add interactive mode support in Current class
- Integrate plugin rendering into RenderProcessor
- Fix include dependencies and remove unused OlivePlugin.cpp reference