- AudioWaveformView now uses the video frame rate as its timebase
(falling back to the default sequence frame rate), preventing the
enormous scene rect that froze the UI when it previously used the
audio sample rate.
- Call UpdateSceneRect() after changing the waveform timebase so the
QGraphicsScene bounds are recomputed immediately.
- Refresh the waveform view's viewer/timebase whenever the waveform
visibility mode changes, ensuring the correct timebase is applied
even if the node was connected earlier with a different setting.
- Use a divider of 1 (full resolution) for new sequences and for
footage-derived viewer parameters instead of the auto-downscaling
heuristic, so the viewer defaults to full-res preview.
- In AudioWaveformView, base the view timebase on the video frame rate
when video is present; fall back to the audio sample rate only for
audio-only sources. Using the audio sample rate as the view timebase
created an enormous scene rect (time * sample_rate * scale), which
froze the waveform view and stalled playback updates when showing
the audio waveform.
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.