Commit Graph
7 Commits
Author SHA1 Message Date
Mike-Solar 4f0f5cbba6 workspace: zero compiler warnings across all targets
254 warnings (320 counting replayed-cache re-emitters) cleaned:
unused mut/imports/variables, irrefutable if-lets and unreachable
patterns, dead code removed or annotated #[allow(dead_code)] with
the reason (C++ parity value sets, cfg(test) helpers, public API
reservations), drop(&ref) no-ops removed, fn-pointer identity via
std::ptr::fn_addr_eq, the test-stubs feature declared in
oak-node's manifest, missing docs filled. Every unused-Result site
was judged individually: meaningful errors propagate, intentional
ignores are let _ = with a note.

Two pre-existing latent bugs are documented in place, behavior
preserved: app.rs's timeline-tool observer and dialogs.rs's format
subscription both drop the returned Subscription immediately, so
they never fire.
2026-09-11 16:38:44 +08:00
Mike-Solar 4a2614b3fc timeline: adjustment layers and first-class transitions
Adjustment layers (docs/zh/plans/adjustment-layers-and-transitions.md):
a new timeline block type whose effect chain grades the composite of
every video track below it, over its own range (spanning clips or a
slice of one). The graph path flushes the lower tracks at the block's
track boundary and sweeps the composite through the chain via a
transient texture-source node; the montage path mirrors it with
AdjustmentSpan tickets (wire-compatible), so worker previews and
exports agree. An empty-area context menu creates one; the block
trims/moves/deletes like a clip, with undo everywhere.

Transitions: seam blocks come alive - cross dissolve/fade/wipe/slide
evaluate both neighbors through the graph path with progress from the
transition's own range (never the whole clip). Ctrl+Shift+D or the clip
menu inserts a default transition; the gpui wedges render and drag to
resize offsets undoably, and TransitionRemoveCommand now restores
offsets and edges on undo. The transitionfx node form runs the same
shaders on an adjustment layer with progress_in auto-filled from the
layer's span (explicit value wins).

Also: every built-in effect name and parameter name is now
translatable (360 node.* keys per locale, zh-CN fully translated, two
coverage tests guard future gaps); the new nodes register in
nodes/mod.rs with the factory smoke table updated; textfootage and
adjustment-layer i18n keys included.
2026-09-10 22:03:15 +08:00
Mike-Solar 4f404f8cc6 tests: replace placebo assertions with real behavior checks 2026-09-09 16:33:35 +08:00
Mike-Solar 4babbf5de8 core: merge oak-common into oak-core
CI / Build & test (Linux) (push) Successful in 24m6s
CI / Build & test (Windows) (push) Successful in 31m14s
oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.

Fix-ups to make the merged tree build and pass tests:

- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
  written against that API generation); add the toml/quick-xml/image
  deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
  From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
  rewritten to crate::; the shaderfx-dependent GPU effect test moved
  to oak-render's shaderfx tests (shaderfx depends on oak-node and
  cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
  Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
  color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
  unset, matching displayicc::env_override_icc.
2026-09-03 17:42:20 +08:00
Mike-Solar c51a349070 render: translate node GLSL shaders to WGSL and run them as wgpu passes
CI / Build & test (Linux) (push) Failing after 16m57s
CI / Build & test (Windows) (push) Successful in 31m46s
2026-08-27 07:07:09 +08:00
Mike-Solar fa3951344b render: fix 4K playback memory growth and decode-to-target-size
Root causes found for the 4K stalls and the second-footage memory
blowup (audit + code review):

- ticket bookkeeping leaked unbounded: the procpool ticket table and
  the arena slot map only ever grew (50-100 tickets/sec during
  playback, each pinning montage params and shm region views).
  Completed/cancelled/superseded/crashed entries are now removed, and
  the arena reaps fire-and-forget tickets once finished; the sync poll
  path reaps via a terminal result() read. InFlight duplicate submits
  now answer State immediately instead of sitting in the map forever.
- decode ran a full-resolution swscale to F32 RGBA (~132 MB at 4K)
  plus a second full-res copy before downscaling to the 480px proxy:
  RetrieveVideoParams.target_size lets swscale convert AND resize in
  one pass (bilinear, matching the old Rust resampler), so a 4K
  preview frame costs ~1 MB instead of ~260 MB of churn. This applies
  to proxy AND full-res requests alike.
- per-process decoder cache was unbounded (each session pins an FFmpeg
  context + 2 native decoded frames): LRU-capped at 16, eviction drops
  the map entry (in-flight renders keep their Arc; Drop releases
  FFmpeg).
- playback window completions were not generation-gated: a stale
  render from before an edit landed in the rebuilt window (wrong frame
  displayed, fresh request blocked). Stale completions now return
  their shm slot credit instead.
- async audio prefetch used the polling ticket submit without ever
  polling: switched to the fire-and-forget submit so entries reap.
2026-08-26 01:31:10 +08:00
Mike-Solar 244d5e860f workspace: kebab-case crates, app under crates/oak-app, shared versions
CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.

The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.

Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.

Validated with a clean cargo check --workspace.
2026-08-22 16:58:37 +08:00