Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- new primitives: ripple_delete_in_to_out (ripple or gap fill plus
work-area state, one undo command), trim_clips_to (batch edge trim
returning a count), delete_empty_tracks (type-filtered batch), and
marker_remove_many (sparse marker deletion by timestamp array)
- delete-in-to-out, edit-to, delete-all-empty-tracks, and sequence
viewer marker deletion now go through the facade; empty operations
no longer push empty undo entries
- footage viewer marker deletion keeps its app path deliberately
(facade marker handles are Sequences, not generic viewers); the
tentative subtitle track and pointer drag chain stay as documented
leftovers
- new batch primitives: split_clips (link-preserving, single undo
command), delete_clips (gap replace + optional ripple with explicit
region support), ripple_delete_range, marker_add_ex with color
- razor/split-at-playhead, clip delete, ripple-to-point, track delete,
and the non-dialog marker path now issue facade commands instead of
the app's own undo command classes
- batch operations deliberately produce one undo command per user
action (deleting twenty clips is one entry, not twenty); selection
and transition removal stay UI-side as documented leftovers
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )