Help option failed when Olive was run in its own directory as strrchr
failed. If all else fails basename is equal to argv[0] and we don't
increment in the print statement. Tested on Windows 7.
QApplication is designed for GUI/widget programs and thus fails to launch
if no window system is available. For a true headless mode, we must swap
out with QCoreApplication. However, what complicates this is that
QCommandLineParser - the class we use to determine whether we should run
in GUI mode or not - requires an active application instance to work.
This creates an unfortunate catch-22 that ultimately ended in writing a
custom command line parser.
Now we can correctly swap out with QCoreApplication, however this has
exposed other issues regarding functions that unnecessarily rely on QWidget
functions. So they'll need to be sorted out eventually.
This is the first step in what will eventually be keyframable time
remapping. The speed/duration dialog was a holdover from 0.1 and we can
probably do better here.
Since users will most likely be working with a divider most of the time,
there's no reason to waste memory space with undivided frames considering
the dividing process is quite fast.
DiskManager tries to keep track of all files made across sessions in an
index, but the index was only saved on close. This meant if the program
crashed (not an uncommon occurrence at the moment), it would "forget" about
any files it had made that session.
First attempt at automated out-of-process crash reporting. Have only
updated AppVeyor script so far, so if this works (which it won't), it'll
only work on Windows.
Implements a very basic GLSL deinterlace that simply halves the vertical
resolution and then interpolates between the fields. This can be toggled
on or off.
The reasons for being so basic is:
- Speed, very quick code running in OpenGL
- It would seem the highest quality deinterlacers are temporally based
which doesn't make much sense for the viewer, particularly since we can't
double the frame rate since our timecode is fixed to the frames.
Higher quality interlacing/deinterlacing will be present in the actual
renderer.
Minor CMake improvement that becomes a major improvement on Windows,
because for some reason OpenEXR on Windows always crashes if you mix
release/debug builds (e.g. release OpenEXR + debug Olive and vice versa).
This ensures that as long as you have both release and debug (which you
will if you installed from vcpkg), CMake will link the correct lib and
prevent crashes.