- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
QMessageBox with a MainWindow parent; the style default no longer
depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
dependency is reduced to a plain std::map alias (PanelLayoutInfo),
breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
types in its own API all along)
Node core:
- MathNode/TrigonometryNode combo strings realigned with Operation enums
- mathbase scalar/vector operand pick no longer uses bitwise type checks
- NodeSetPositionAndDependenciesRecursively moves dependencies again
- RemoveAllKeyframes undo actually restores keyframes
- NodeGroup GetInputName null-deref guard, passthrough ids use input id
- NodeValueTable::Has is an exact type match; tag fallback only for
empty tags; kStrCombo/kPushButton get data type names
- delete_all_keyframes no longer loops forever on unparented keyframes;
keyframe-load failures propagate; rational interpolation falls back to
double; OpacityEffect no longer leaks its internal MathNode
Audio/footage:
- AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn
prepend length bookkeeping, OverwriteSums source channel indexing
- PanNode inserts the pan value into the sample job (keyframed pan
works); OutputParamsChanged is emitted on device change; PortAudio
device indices are validated before Pa_GetDeviceInfo
- Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate
lengths, GetStreamIndex bounds-checked, CheckFootage clears stale
state on missing files, failed probes are not cached,
FootageDescription::Load requires its own root element
Render/track:
- ViewerOutput pushes the tagged samples value; TrackList disconnects
the track-height lambda; GetTrackFromReference validity check
- RenderManager dummy backend: null-initialized threads, guarded
decoder-cache/timer paths; Renderer::Destroy releases color cache
shaders/textures; unknown dynamic backends no longer alias to oakgl
- SharedMemoryRegion POSIX attach validates segment size; ReadMessage
skips blank lines instead of failing; GC counter clamped;
IsRenderingCustomRange implemented; TimeOffsetNode gets a true
inverse OutputTimeAdjustment; zero-speed clips return the held frame
Plugin/nodes:
- OliveClip: stored default region of definition is honored, on-demand
images are cached; OliveHost sets host identity properties and logs
instead of showing modal dialogs offscreen; Plugin.h dead decls gone
- DespillNode guards graph-less use with Rec.709 fallback; description
typos fixed (despill, swirl); mosaic applies when only one axis
matches; Windows-only Project filename separator test fixed
The export color transform was passed to RenderTask as a ColorProcessor,
but the worker IPC render_frame message never carried it. The worker
always set the ticket's coloroutput to null, so frames were returned in
the project's reference space and encoded without the chosen output
transform (e.g. Rec.709 / sRGB), causing the exported video to look
wrongly tinted.
Serialize the ColorTransform through the render_frame control message
and reconstruct the ColorProcessor on the worker side before rendering.
Also expose ColorTransform as a Qt metatype so it can be stored in a
ticket QVariant.
DynamicRenderer::Load() can internally fall back from Vulkan to
OpenGL when the Vulkan library is missing or is_available() fails.
Previously RenderManager::backend_ stayed at kVulkan, so callers
asking RenderManager::backend() got the wrong answer. After a
successful dynamic load, sync backend_ from
DynamicRenderer::backend_name() and log any fallback.
ctest still passes 4/4 in build-default-on.
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.