This is the first step in what will eventually be keyframable time
remapping. The speed/duration dialog was a holdover from 0.1 and we can
probably do better here.
Allows dynamic switching between pointer/roll/slide since occasionally this
behavior is interchangeable. Fixes a lot of transition behavior (but not
all of it).
Features a lot of timeline-related cache optimizations as well as general
optimizations and improvements in timeline behavior. Should improve
usability significantly.
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
after the gaps are made and cleaned
Results in more reliable ripple delete behavior.
Also fixes bug that would cause gaps that were cleaned and then restored in an
undo to crash when selected.
This functions more or less identically to using a media out value, but the
desired speed is preserved through block length changes, even if the block's
length is reduced to zero (i.e. no rounding errors).
Splitting commands would run CopyInputs after set_length. Since length is now
a parameter (aka a NodeInput) the former would override the latter breaking the
implementation. This commit fixes that.
An earlier commit implementing media in and out parameters was primarily for
this addition. A simple control dialog for the clip's speed presentation
reimplemented from the old codebase.
Fixes recurring design issue that the Blocks were a frequent exception to the
DAG concept. The Blocks connecting to each others inputs/outputs while not
necessarily being "dependent" on each other to produce an image continually
causes issues while trying to create a rendering code path. This redesign
should provide a more "directed" approach to the directed acyclic graph.