Commit Graph
185 Commits
Author SHA1 Message Date
itsmattkc a653ab6808 transition: fixed crash 2021-09-23 17:07:03 -07:00
itsmattkc 401f8d394c shapenode: added gizmos 2021-09-22 01:45:05 -07:00
itsmattkc dc7f7a6dda formalized valuehint as a class 2021-09-21 20:13:14 -07:00
itsmattkc 7ba5dca4ab renderer: always hash along edges 2021-09-19 23:11:20 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc e08f2f9c34 more missing lines 2021-09-07 23:16:46 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc 9dad2ef104 transitiontool: updated 2021-08-16 21:28:13 -07:00
itsmattkc be4a18d7de moved visual waveforms to block
This should be nicer, however it has a bug that I need to fix
2021-08-01 16:43:53 -07:00
itsmattkc 6995ffe015 reworked timeline elements 2021-08-01 11:05:18 -07:00
itsmattkc 7ae03a31b8 transition: fixed hash issue 2021-07-30 13:21:48 -07:00
itsmattkc cd1254a2c4 compile: fixed shadowed variable 2021-07-29 13:38:06 -07:00
itsmattkc c3faa49686 transition: reworked hashing 2021-07-29 13:23:24 -07:00
itsmattkc 8f7adaa5d7 transition: fixed bug 2021-07-29 13:23:01 -07:00
itsmattkc f13962da5d nodes: transform block time ICs
Fixes #1686
2021-07-24 11:56:35 -07:00
itsmattkc 6da4464f05 moved effects slider drag bool to static and outside core 2021-07-19 19:25:45 -07:00
itsmattkc 4bbc75392a nodes: rewrote and simplified length signaling system 2021-07-15 21:00:18 -07:00
itsmattkc 310fd3541a various: greatly simplified job times
Hopefully this doesn't break everything
2021-07-11 23:33:21 -07:00
itsmattkc cc21ed37a7 implemented core subtitle support 2021-05-18 12:42:47 +10:00
itsmattkc 660e68b56a fixed transition bugs
Fixes #1522
2021-04-26 21:45:04 +10:00
itsmattkc f4e1856d30 clip: use super macro
Minor code improvement.
2021-04-26 21:45:04 +10:00
itsmattkc e2a590da26 timeline: remove transitions when removing clips
Fixes #1224
2021-04-26 20:29:21 +10:00
itsmattkc 445d276cd0 nodes: further optimized merge node to passthrough RGB blend textures 2021-04-23 11:01:08 +10:00
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc 269fa6d905 remove block enum
Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 9328539373 slider: reworked sliderbase and derivatives
Mostly cleaning up code, SliderBase was fairly messy.
2021-04-17 12:49:21 +10:00
ThomasWilshaw ecce4d1ae2 Merge branch 'master' into rational_slider 2021-04-12 10:42:26 +01:00
itsmattkc 7701e9331f block: reimplemented reversing 2021-04-12 11:05:45 +10:00
itsmattkc da9cdbd29e block: disable connecting and keyframing speed parameter
We're going to replace keyframing this with a time remap node
because that will be much simpler to implement.

Fixes #1192.
Fixes #1204.
2021-04-12 10:35:02 +10:00
itsmattkc 210eb86cd2 nodes: fixed hashing issues 2021-04-11 18:54:22 +10:00
Thomas Wilshaw cb0cfebf40 Fix clamping bug, 2021-04-09 11:57:49 +01:00
itsmattkc cb75e37e77 moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc fb410e7c96 use vectors for sample buffers rather than raw ptr arrays 2021-03-17 11:54:14 +11:00
itsmattkc cfbf563b2e ensure cache modified time is accurate 2021-02-22 00:23:34 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 060714cec6 fixed uninitialized variable 2021-01-30 09:41:26 +11:00
itsmattkc 4e5db91c17 keyframeviewbase: cleaned up code and show tooltip values in input's desired format 2021-01-25 11:05:09 +11:00
itsmattkc 7795d42347 moved block links to node links
Seems like it might be useful to have this as part of the node architecture as a whole
2021-01-25 09:17:25 +11:00
itsmattkc 91740dd823 reworked all timeline commands
I'll be honest, this stuff probably caused a lot of crashes. Objects were constantly created and destroyed without the foresight that other commands might be using them. This should fix a lot of that.
2021-01-15 14:36:21 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc fbdda3d6d4 various code cleanups 2021-01-13 12:05:05 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
Thomas Wilshaw b1b7d58e9d transition: Add transparency support to transitions
Added ShaderJobEvent to CrossDissolveTransition which sets alpha as
required.

app/node/block/transition/crossdissolve/crossdissolvetransition.cpp
app/node/block/transition/crossdissolve/crossdissolvetransition.h
2020-11-23 21:53:09 +00:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00