itsmattkc
a653ab6808
transition: fixed crash
2021-09-23 17:07:03 -07:00
itsmattkc
401f8d394c
shapenode: added gizmos
2021-09-22 01:45:05 -07:00
itsmattkc
dc7f7a6dda
formalized valuehint as a class
2021-09-21 20:13:14 -07:00
itsmattkc
7ba5dca4ab
renderer: always hash along edges
2021-09-19 23:11:20 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
e08f2f9c34
more missing lines
2021-09-07 23:16:46 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
9dad2ef104
transitiontool: updated
2021-08-16 21:28:13 -07:00
itsmattkc
be4a18d7de
moved visual waveforms to block
...
This should be nicer, however it has a bug that I need to fix
2021-08-01 16:43:53 -07:00
itsmattkc
6995ffe015
reworked timeline elements
2021-08-01 11:05:18 -07:00
itsmattkc
7ae03a31b8
transition: fixed hash issue
2021-07-30 13:21:48 -07:00
itsmattkc
cd1254a2c4
compile: fixed shadowed variable
2021-07-29 13:38:06 -07:00
itsmattkc
c3faa49686
transition: reworked hashing
2021-07-29 13:23:24 -07:00
itsmattkc
8f7adaa5d7
transition: fixed bug
2021-07-29 13:23:01 -07:00
itsmattkc
f13962da5d
nodes: transform block time ICs
...
Fixes #1686
2021-07-24 11:56:35 -07:00
itsmattkc
6da4464f05
moved effects slider drag bool to static and outside core
2021-07-19 19:25:45 -07:00
itsmattkc
4bbc75392a
nodes: rewrote and simplified length signaling system
2021-07-15 21:00:18 -07:00
itsmattkc
310fd3541a
various: greatly simplified job times
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Hopefully this doesn't break everything
2021-07-11 23:33:21 -07:00
itsmattkc
cc21ed37a7
implemented core subtitle support
2021-05-18 12:42:47 +10:00
itsmattkc
660e68b56a
fixed transition bugs
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Fixes #1522
2021-04-26 21:45:04 +10:00
itsmattkc
f4e1856d30
clip: use super macro
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Minor code improvement.
2021-04-26 21:45:04 +10:00
itsmattkc
e2a590da26
timeline: remove transitions when removing clips
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Fixes #1224
2021-04-26 20:29:21 +10:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
74ad4110be
transform: hash the generated matrix
...
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.
Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc
269fa6d905
remove block enum
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Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
9328539373
slider: reworked sliderbase and derivatives
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Mostly cleaning up code, SliderBase was fairly messy.
2021-04-17 12:49:21 +10:00
ThomasWilshaw
ecce4d1ae2
Merge branch 'master' into rational_slider
2021-04-12 10:42:26 +01:00
itsmattkc
7701e9331f
block: reimplemented reversing
2021-04-12 11:05:45 +10:00
itsmattkc
da9cdbd29e
block: disable connecting and keyframing speed parameter
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We're going to replace keyframing this with a time remap node
because that will be much simpler to implement.
Fixes #1192 .
Fixes #1204 .
2021-04-12 10:35:02 +10:00
itsmattkc
210eb86cd2
nodes: fixed hashing issues
2021-04-11 18:54:22 +10:00
Thomas Wilshaw
cb0cfebf40
Fix clamping bug,
2021-04-09 11:57:49 +01:00
itsmattkc
cb75e37e77
moved several files around
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Mostly moved classes that became node derivatives into the node/ folder.
2021-04-08 12:15:59 +10:00
itsmattkc
fb410e7c96
use vectors for sample buffers rather than raw ptr arrays
2021-03-17 11:54:14 +11:00
itsmattkc
cfbf563b2e
ensure cache modified time is accurate
2021-02-22 00:23:34 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
81c1922911
use strings to connect nodes
...
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc
060714cec6
fixed uninitialized variable
2021-01-30 09:41:26 +11:00
itsmattkc
4e5db91c17
keyframeviewbase: cleaned up code and show tooltip values in input's desired format
2021-01-25 11:05:09 +11:00
itsmattkc
7795d42347
moved block links to node links
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Seems like it might be useful to have this as part of the node architecture as a whole
2021-01-25 09:17:25 +11:00
itsmattkc
91740dd823
reworked all timeline commands
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I'll be honest, this stuff probably caused a lot of crashes. Objects were constantly created and destroyed without the foresight that other commands might be using them. This should fix a lot of that.
2021-01-15 14:36:21 +11:00
itsmattkc
f7883bd02c
began some rewrites to timeline drawing
2021-01-14 10:30:20 +11:00
itsmattkc
fbdda3d6d4
various code cleanups
2021-01-13 12:05:05 +11:00
itsmattkc
8f729203fc
some timeline refactoring, preparing for rewrites
2021-01-09 11:41:33 +11:00
itsmattkc
181235f6ce
began new infrastructure
...
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
8a869d0393
use QObject property system now that i know how to signal them
2020-11-27 10:10:24 +11:00
Thomas Wilshaw
b1b7d58e9d
transition: Add transparency support to transitions
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Added ShaderJobEvent to CrossDissolveTransition which sets alpha as
required.
app/node/block/transition/crossdissolve/crossdissolvetransition.cpp
app/node/block/transition/crossdissolve/crossdissolvetransition.h
2020-11-23 21:53:09 +00:00
itsmattkc
75d4cd899b
use hardcoded namespace
...
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc
d241090a9f
finally updated the copyright year
2020-11-17 20:13:22 +11:00