Move the pure-header utilities shared by app/ and engine/ out of
engine/common/ into a new shared/include/oakutil/ layer (define, lerp,
decibel, digit, range, crashpadutils, autoscroll, qtutils, filefunctions
declarations, and a trimmed xmlutils exposing a CancelAtom-free void*
overload). engine/common/ keeps forwarding headers so internal include
paths are unchanged; app/ now includes oakutil/* directly.
engine/node/project.h gains an explicit NodeGroup forward declaration
previously obtained transitively through the old xmlutils.h.
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
QMessageBox with a MainWindow parent; the style default no longer
depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
dependency is reduced to a plain std::map alias (PanelLayoutInfo),
breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
types in its own API all along)
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
Updates drag mime data to include a variable determining which streams are
enabled and which ones aren't (a binary qint64 where the 0s are disabled
and the 1s are enabled) rather than relying solely on the stream->enabled
values which can't be modified as part of the drag process.
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.
Many changes were made throughout the codebase to support audio, these are
most of the small changes necessary.
The audio support still is not perfect. I still need to write in resampling
support. After that it should work correctly with all audio types.