The 窗口 → 多机位向导 entry is removed from the menu bar and the
action-search list (menu_id 0, the hidden convention); the engine
pathway (wizard dialog, sync, multicam creation) stays intact behind
the action dispatch for a future release. The panel's multi-cam
feature remains.
- MulticamPanel: playback angle refresh runs one cycle per 3 ticks
instead of re-requesting every source every tick — each angle decode
is a keyframe-scanning FFmpeg seek that stole worker capacity from
the main viewer
- PreRender frames default 120 -> 12: a window larger than what the
pool can render in real time queues far ahead of the playhead, so
the painted frame lags seconds behind (playback frozen); a smaller
window keeps the backlog bounded
- render_graph_frame: OAK_PERF clip-level timing
- multicam_switch_to: a NO-SPLIT switch only changes current source —
push snapshot + invalidate preview windows, skip the full
apply_edit rebuild (the 'switch once then everything grinds' hit)
- MulticamPanel: playback angle refresh runs one cycle per 3 ticks
instead of re-requesting every source every tick (each angle decode
is a keyframe-scanning FFmpeg seek)
- footage value(): a ready proxy stands in for the original media in
the node-graph decode request (proxy enabled but 4K decoded report)
- proxy_resolution made public (engine's proxy-first preview size)
- Project explorer header gains a 新建序列 button (opens the existing
new-sequence dialog, seeded like the menu action).
- Sequence presets gain 4K UHD (3840x2160@25) and 4K DCI (4096x2160@24);
the sequence-properties dialog re-selects them on reopen. Format fields
are also seedable from a probed footage format (the drop flow).
- Chroma Key (and Color Difference Key) value() now box a ShaderJobPayload
like Despill: the old OCIO-processor gate pushed nothing (the processor
is never populated without the render bridge), so the traverser handed
the clip NodeValue::None and the rendered frame lost the clip. The
renderer resolves the OCIO stub at compile time from OCIO_SHADER_STUBS.
End-to-end graph test: green key on a green frame keys out, red key
keeps it.
- The OFX color picker's SV palette / hue bar / preview / swatch canvases
get size_full(): the bare canvases collapsed to zero height in the
block layout, so the palette painted nothing (the reported 色板没显示).
Regression test clicks the palette center and expects mid s/v.
Per-chunk submit->render wait and render time (audio_thread), the push
lead against the playhead, the negotiated stream config, and the true
device-side callback rate (outputdevice) -- the ground truth used to
localize the playback starvation to the sequence-rate/clock mismatch.
Two playback-audio defects found while chasing periodic pops, clipped
words and repeated phrases:
1. The playback clocks are created at engine init with the fallback
rate (hd_1080p25) and never updated, while audio chunks are sized by
the SEQUENCE time base (30/1 from the broken default). The playhead
advanced at 25 fps but each chunk carried only 1600 samples, so
production ran at 40000 samples/s against the device's 48000 -- ~17%
of playback time was zero-filled silence (clipped words). tick() now
syncs both clocks to the sequence's actual rate.
2. The underrun self-heal cleared the whole device queue (~190 ms of
unheard content skipped), reset the prefetch (whose first
re-rendered chunk was then always dropped as late) and re-anchored
the master clock, re-rendering already-played audio whenever the
playhead lagged (audible as a pop plus a repeated phrase, every
~1.1 s). It now trims just the stale lead from the queue
(PreviewAudioDevice::drop_front_frames): the zero-fill already
advanced the output clock past that content, so the rest of the
queue stays audible and the anchor stays valid.
Also adds the OAK_DEBUG_AUDIO event log used to diagnose all of this
(prefetch resets, late drops, underruns, heals, reanchor jumps,
per-tick queue state).
retrieve_audio_to decodes whole codec frames but copies only the part
inside the requested chunk; the tail of the frame crossing the chunk end
(up to 1023 samples for AAC) was consumed by the decoder and lost, so
the next chunk started with a hole. On the playback grid (1920 samples
at 25fps/48kHz) the hole cycles 128..896 samples and hits 7 of 8 chunk
starts -- the heavy stutter/noise heard during playback.
Keep the overflow (decode and resampler-flush tails) in a per-session
carry buffer and serve it at the start of the next contiguous chunk;
clear it on seek, format change and chunk failure. Also make seek()
actually drop the cached resampler as its comment claimed.
Verified sample-exact: chunked decode of a 440Hz tone now matches a
one-shot decode bit for bit, and chunked renders of real media line up
with the ffmpeg CLI reference at correlation 1.0 / drift 0.
Adds a regression test (playback_sized_chunks_match_oneshot_sample_exact)
with a new tone fixture -- demo.mp4's audio is -90dB digital silence and
cannot expose the holes -- plus a render_audio_wav example used to
diagnose chunk-boundary artifacts offline.
Run 48's Linux leg flaked: full_res_worker_outlives_a_dropped_project
panicked with "the render manager failed to start" while all 236 other
tests passed -- a worker-pool startup race under full-suite parallelism,
not a regression (the same binary passes locally and passed on the
previous commit). Mirror the Windows job's retry-once policy and make
ensure_render_manager log the underlying init error so the next flake is
diagnosable. The Windows leg's real failure (gpui_widgets referenced
SurfaceSource::Texture, which only exists on linux/freebsd) is fixed in
the gpui submodule bump of the previous commit.
Preview now follows the project output colorspace end to end: the
display chain derives its content space from the project's OutputColorSpec
instead of a hardcoded sRGB name, self-managed ICC transforms go through
an XYZ D65 interchange stage (OCIO cie_xyz_d65_interchange) for non-sRGB
targets, and the platform layer declares the content colorspace (gpui
submodule bump). macOS defaults to OS-managed (fixes wide-gamut UI
oversaturation); Windows ACM warns once on non-sRGB targets.
Multi-monitor: the display ICC is looked up per the window's current
screen (macOS display id, Windows per-monitor DC, X11 RandR output
profile) with a throttled poll that invalidates frame caches on moves.
Pipeline precision: 10-bit+ sources fall back to YUV444P16LE + a Rust
matrix conversion when swscale lacks F32 output (no more 8-bit
truncation); BT.709/2020 SDR decodes with BT.1886 gamma 2.4 instead of
the sRGB EOTF; working-space compositing no longer clamps RGB to [0,1]
(alpha still clamped); the output node clamps to the target gamut;
frames without colorimetry metadata convert with BT.709 defaults
(warned once) instead of passing through; scopes read the
output-colorspace signal on both F32 paths.
Also: only emit rerun-if-changed for .env when it exists (a missing file
made every build fully dirty).
- the popup now offers a large SV palette with a hue bar plus RGB/HSV
mode tabs (shared slider model swap, hsv<->rgb pure functions)
- while the eyedropper is armed, clicks outside the popup pick a colour
instead of dismissing it, so the picked draft can still be confirmed
- regression test pinning the OFX plugin colour set/read/undo chain
- i18n: ofx.color.mode_rgb/mode_hsv in all eight packs
It is a plain deferred div rather than an anchored element, so it gets
no automatic BlockMouse hitbox; clicks on its padding fell through to
the controls below.
- oak-worker gains an LRU frame cache (default 64 MiB) keyed by the
render-deterministic spec subset; repeat frames (paused frames,
scrubs over rendered ranges, re-renders after an effect change) are
memcpy-cheap, which is what made adding an OFX plugin -- and the
in-flight batches after removing one -- stall the UI
- audio dispatch on the Processes backend now mixes inline on the UI
tick instead of queueing behind video batches in the worker pool, so
video stalls no longer starve the ~100ms cpal output buffer into
silence
The display path no longer passes through BGRA8: render workers are
asked for F32, rows are repacked, colour management runs on the F32
data, and the frame uploads to an Rgba16Float wgpu texture that the
viewer presents directly on the Rgb10a2Unorm swapchain. The BGRA8
image remains only for scopes, the eyedropper, thumbnails and the
no-GPU fallback.
Preferences gains a display-bit-depth combo stored in the config store;
at startup the app forwards it to gpui_wgpu via OAK_DISPLAY_BIT_DEPTH,
which prefers Rgb10a2Unorm for 10-bit presentation. Takes effect after
restart (noted in the dialog); i18n in all eight packs.
The 18 multicam switch actions were bound globally to keys 1-9, so
gpui dispatched every digit keystroke as an action and text fields
never received it -- every numeric input in the app (slider value
boxes, spin boxes, the colour picker's hex field) could only type 0,
and the colour swatch never updated because hex parsing failed.
The bindings now carry the MulticamPanel key context: digits switch
angles while the panel is focused and type normally everywhere else.
- paused full-res renders now scale by the playback divider instead of
always rendering at native sequence size
- when a clip's proxy is active, sequence/footage renders clamp to the
proxy resolution (never upscale a 720p proxy to 1080p and back),
which was making proxied playback slower than no proxy
Replaces the project-thumbnail picker: the color popup's eyedropper
button arms the program viewer, the next click on the picture samples
that pixel (contain-fit mapped, BGRA from the current CPU frame) into
the picker's draft; Esc or the button cancels. Coordinated through a
global eyedropper mailbox on the engine.
- the eight toolbar tools now drive real editing: razor splits at the
click point, ripple/slip/roll/slide emit new undoable composite
commands (ripple_trim_clip, roll_edit, slide_clip, slip_clip),
zoom clicks zoom anchored at the cursor, track-select selects the
track right of the click; panel tool state and the Tools menu stay
in sync both ways
- the zoom-in/out toolbar icons now actually zoom (anchored at the
playhead) and the snap magnet icon toggles snapping like its checkbox
Every item in the program/source viewer menu now works and reflects
real state: zoom levels, full-screen toggle, safe margins (off/on/
custom), stop-on-last (honoured by both playback clocks), waveform
mode, show-fps overlay, and save-frame (writes a PNG of the current
frame). The viewer widget's in/out/clear buttons are wired to the
shared program workarea.
- File > New > Sequence opens a real dialog (name, PAL/NTSC/HD presets,
width/height/frame rate, progressive/interlaced); VideoParams gains an
interlaced flag
- File > New > Folder creates a folder in the project root
- sequences are mounted under the root folder so they appear in the
project explorer (including the auto-created Sequence 1 and orphans
from older projects); right-click > Sequence Properties edits the
parameters afterwards
- dropping footage onto an empty, sequence-less timeline auto-creates a
sequence from the footage's first video stream
- the swatch now follows the draft color while the popup is open
(cancel still reverts) and set_effect_param failures are logged
instead of silently reverting the swatch
- the popup lists project footage thumbnails; clicking a pixel picks
its color into the draft (contain-fit coordinate mapping, no new
dependencies)
- i18n: ofx.color.pick_project in all eight packs
- clicking anywhere on the track moves the thumb to that position
(double-click still opens the inline editor)
- a compact numeric field next to every slider shows the value and
accepts typed input, clamped to the slider's min/max range
Match the timeline UI (V_max drawn topmost): composite tracks from
V1 up to V_max so the highest-numbered track is composited last, in
both the montage path and direct graph evaluation.
- take_node clears the partner's dangling link references
- are_linked checks both directions; link() repairs asymmetric pairs
- paste writes links through the graph API instead of BlockCore.links
- drop link undo removes only its own pair instead of restoring a snapshot
- move_clip_with_links skips off-track partners instead of failing
Proxy generation no longer pegs the machine:
- the transcode probes for a hardware H.264 encoder once per process
and uses it when present (macOS h264_videotoolbox; Windows/Linux
h264_nvenc -> h264_qsv -> h264_amf; libx264 remains the universal
fallback and the untouched C++ parity path), with decode-side
-hwaccel auto (HEVC 4:2:2 10-bit decodes in hardware on Apple
Silicon / RTX 50+ / Intel GPUs and falls back to software cleanly);
quality/preset map from the proxy CRF/preset per encoder
- the concurrency limit is configurable (ProxyMaxConcurrent, default
1) in the Proxy Settings dialog; auto-generated jobs queue and the
next starts when a slot frees. The invariant
concurrency x per-job threads <= logical cores / 2 holds by
construction (thread budget = half the cores / concurrency, clamped
to [1,8], covered by a unit test), and on Unix ffmpeg runs nice -n 10
so the background task never starves the foreground
- deleting a footage's proxy also removes it from the auto-generation
queue
playback_display_tracks_the_playhead asserted the displayed frame lag
the playhead by less than 4 frames at playhead 120 — a render-
throughput assumption that fails under machine load (parallel builds)
rather than for a broken pipeline, which made the test flaky. It now
asserts the machine-speed-independent property: the display advances
while the playhead advances (peak displayed grows between the two
checkpoints), which still catches a permanently frozen picture.
rebuild_timeline synchronously extracted every audio clip's waveform,
and the extractor decodes the clip's ENTIRE audio inline — with two
40-minute files on the timeline, opening the project froze the UI for
seconds ("the project takes a while to open"). Extraction now runs on
a background thread; the cache bumps a version counter on insert and
the engine tick repaints the timeline when it changes.
With the global proxy switch on, footage that needs a proxy now gets
one generated in the background automatically — on import, on project
open, and when proxy use is enabled for a footage — instead of only
through the manual Generate menu action. Footage explicitly opted out
(a recorded proxy path with use disabled) and footage whose last
generation failed are not restarted; the generation path enables proxy
use so preview switches to the proxy as soon as it is ready.
The bin shows the lifecycle as a corner badge on each footage entry
(green P = ready, amber P = generating, red ! = failed; the widget
half lives in the gpui fork, submodule bumped here).
Includes a real-media test driving ProxyTask end-to-end on 4K H.265
4:2:2 10-bit (the media class the 4K playback lag was reported on):
180 s transcodes to a 720p proxy in ~25 s.
Root causes found for the 4K stalls and the second-footage memory
blowup (audit + code review):
- ticket bookkeeping leaked unbounded: the procpool ticket table and
the arena slot map only ever grew (50-100 tickets/sec during
playback, each pinning montage params and shm region views).
Completed/cancelled/superseded/crashed entries are now removed, and
the arena reaps fire-and-forget tickets once finished; the sync poll
path reaps via a terminal result() read. InFlight duplicate submits
now answer State immediately instead of sitting in the map forever.
- decode ran a full-resolution swscale to F32 RGBA (~132 MB at 4K)
plus a second full-res copy before downscaling to the 480px proxy:
RetrieveVideoParams.target_size lets swscale convert AND resize in
one pass (bilinear, matching the old Rust resampler), so a 4K
preview frame costs ~1 MB instead of ~260 MB of churn. This applies
to proxy AND full-res requests alike.
- per-process decoder cache was unbounded (each session pins an FFmpeg
context + 2 native decoded frames): LRU-capped at 16, eviction drops
the map entry (in-flight renders keep their Arc; Drop releases
FFmpeg).
- playback window completions were not generation-gated: a stale
render from before an edit landed in the rebuilt window (wrong frame
displayed, fresh request blocked). Stale completions now return
their shm slot credit instead.
- async audio prefetch used the polling ticket submit without ever
polling: switched to the fire-and-forget submit so entries reap.
gpui delivers DragMoveEvent to every drop target with a matching
payload type under the cursor, and every slider shared the SliderDrag
payload type — dragging one slider (e.g. an OFX panel parameter) also
moved every other slider the cursor passed over (timeline zoom, track
height). Tag the payload with the starting control and ignore drag
moves that are not ours.
Also finish the gesture on mouse-up (inside or outside the track)
instead of on_drop: gpui only delivers drop events to the hovered
target, so releasing outside the track used to leave the drag
unfinished and the final value/undo edit unemitted.
The Cmd+K split ran the plain per-block split for every selected clip,
so an originally linked audio/video pair came out with its front halves
linked but the two rear halves unlinked — dragging one rear clip left
its mate behind and Link/Relink could not repair it.
Split the whole target set as ONE BlockSplitPreservingLinksCommand (the
same command the multicam path uses): any pair of originally linked
blocks split at the same time gets its new halves linked too. Adds a
gpui test asserting front and rear halves of a dropped A/V clip stay
linked after split_at_playhead.
Adding an effect to a clip did nothing: the sequence render is
flattened into a montage (decode + composite), and MontageClip carried
no effect data at all.
- MontageClip gains an ordered effect stack (type id / enabled /
effect input / parameter values); protocol v2 carries it as an
additive wire field (older peers default to an empty stack).
- renderops::video_montage fills the stack from the effect chain
(the footage source node — the chain end without an effect input —
is dropped; the montage decodes the footage itself). Export
(oak-task) and the multicam single-track montage fill it too.
- The worker applies the stack between decode and composite: built-in
Opacity gets a CPU evaluator (C++ opacity.frag parity — whole vec4,
alpha included, unity pass-through); everything else dispatches as an
OFX plugin job through a new instance-factory slot (oak-plugin
lazily creates + caches one instance per identifier per render
process) with the montage's parameters injected. Disabled effects
bypass (the C++ traverser pushes the effect input through). Unknown
types warn once per type id and pass through — no silent no-ops.
Not covered (explicitly): Transform/Crop and the other ~30 built-in
effects have no CPU evaluator in oak-render (they pass through with a
warning), keyframed parameter animation, audio effect chains, and the
CLI's simplified montage.
Acceptance: a real 50% Opacity on real media quarters the rendered
pixels both in-process (renderops test) and through a real worker
process over IPC + shared memory (procpool_integration test);
disabling restores the plain render byte-for-byte.
Link toggle rule refinement (on top of 1ad2d71c8): the toggle now
unlinks only when the selection is FULLY linked internally — the C++
crude "any member has ANY link" check made split halves (which inherit
the original clip's A/V links via BlockSplitPreservingLinksCommand)
impossible to link to each other. Test: link_unlink_toggles_the_
selection_links covers toggle/undo/split-link.
Node editor: only stream inputs (texture/samples) become ports — OFX
plugins declare every parameter as an input, which buried the card
under internal params (the garbled NatronOfxParamProcess* wall). Secret
inputs stay hidden; port labels use the input's display name (the OFX
param label); edges resolve ports by input id, not by label.
编辑 > 链接/重新链接 (Cmd+L) was an unhandled stub
(PanelCommandHandler::toggle_links returned false), so linking clips
never created graph links and linked drags never happened.
- graphops::set_clips_linked: one undoable entry toggling every pair of
the selection; the undo restores the exact prior internal topology.
- RealEngine::toggle_clip_links: fully-linked selections unlink,
otherwise the selection links together (the C++ crude "any member has
ANY link" rule would have made split halves — which inherit the
original clip's A/V links — impossible to link to each other).
- TimelinePanel overrides toggle_links, routing the timeline selection.
- MockEngine stores demo link pairs.
- Test: link_unlink_toggles_the_selection_links — dropped A/V pair
toggles off/on with undo, and split halves link manually.
Touchpad fixes from user testing:
- SpinBox: the wheel only steps a FOCUSED field — hover-wheel is inert,
so two-finger scrolling across a dialog no longer drifts values.
- SpinBox: direct numeric entry — double-click opens the editor (the
app's text input; commit on blur, Escape cancels), typing a digit on
the focused field starts editing with that character. Previously the
field accepted no text at all.
- ComboBox: a click anywhere outside closes the open popup
(on_mouse_down_out).
- gpui bump: the timeline header-occlusion fix.
- Help > About Oak… opens a real dialog (was a placeholder print): name
+ version, the GPL-3.0 line, the Olive fork notice and the thanks to
Enzo GD (Community Promoter).
- Modal (gpui_widgets, submodule bump): a title-row close button on
every dialog and opt-in backdrop dismissal (dismiss_on_mask) — Help >
Search Actions and About use it, so they close on an outside click
(previously a buttonless modal could only be closed with Escape).
- Preferences general tab grows two live settings: the cache-ahead
pre-render window (PlaybackPreRenderFrames, consumed by the preview
scheduler every playback tick) and the library storage backend
(Storage/Backend sqlite/pg + Storage/PgUrl connection string, read by
oak-storage's write-through when a project binds; the pg URL field
shows only for PostgreSQL and commits on dialog close). The C++
auto-recovery toggle is skipped on purpose: the Rust snapshot loop
has no disable semantic, so the switch would be dead.
i18n keys for all eight packs; new tests cover the about modal and the
preferences writes.
The popup was a plain absolute child: dialog rows after the combo drew
OVER it, making the list look transparent (its text overlapped the
content behind). deferred() paints it after all ancestors.
The menu item was a placeholder print; it now opens a real dialog (the
C++ ProjectPropertiesDialog):
- Per-project OCIO config override with a 浏览… picker: validated on OK
(an invalid config keeps the dialog open with the error shown, like
the C++ accept()), persisted in the project settings, applied to the
display color pipeline on accept and on project open, and reverted to
the app default when the project closes. oak-render gains
set_up_default_config_from for the explicit-path load.
- Disk-cache location (default / alongside the project / custom path):
persisted through the OVE serializer (cachesetting/customcachepath
round-trip the settings map, clamped on load) and honored by the
thumbnail writer — the first live consumer of Project::cache_path.
- PathField gains an enabled state (the custom path field follows the
combo selection).
The C++ color tab's Default Input Color Space and Reference Space
combos are intentionally absent: the Rust render pipeline has no
consumer for them today (decode performs no input transfer conversion),
so showing them would be dead settings.
Tests: dialog opens, OK applies the cache location, an invalid OCIO
config keeps the dialog open with the error row. i18n keys for all
eight packs.
convert_bgra8 applied packed u8 pixels to the default (F32-finalized)
OCIO CPU processor, which rejects them with a bit-depth mismatch; the
callers swallow the error, so the display-ICC transform was silently
inert on the shm preview path. ocio-rs exposes no Uint8-finalized CPU
processor, so the conversion now detours through F32. Verified against
the machine's actual display profile with the new
display_icc_bgra8_never_outputs_black test (OAK_DISPLAY_ICC).
Also:
- procpool_integration: audio tickets are Seek priority and claimable
by any worker now, so the shard-spread assertion goes (rendering on a
live worker is what matters).
- OAK_DEBUG_VIEWER=1: the program viewer logs frame pushes and dumps
the displayed frame to /tmp/oak_viewer_frame.ppm (the black-screen
investigation tooling).
RealEngine::set_track_height held the project graph lock while calling
graphops::set_track_height, which locks the same mutex — an instant
same-thread deadlock with any sequence open (sampled live: main thread
in nudge_track_height -> set_track_height -> Mutex::lock, no other
lock-holder thread). Collect the track ids under the lock, drop it,
then apply the heights.
Also:
- Regression test set_track_height_does_not_self_deadlock.
- save_load_roundtrips_a_timeline_clip: real footage through the OVE
serializer (also the fixture generator for viewer debugging).