Commit Graph
119 Commits
Author SHA1 Message Date
itsmattkc bfd6a407a5 Merge branch 'master' into hashremoval 2022-05-16 09:12:49 -07:00
itsmattkc 4b366a9b73 update copyright year to 2022 2022-05-10 10:38:56 -07:00
itsmattkc 08f3cb3cc3 remove hashes from nodes 2022-05-09 18:30:36 -07:00
itsmattkc dc1b79c495 block: set flags 2022-05-08 14:45:04 -07:00
itsmattkc 001834cbfa node: implemented bypassing 2022-04-26 15:07:01 -07:00
itsmattkc 21165cb2ff implemented node flags 2021-12-19 13:19:31 -08:00
itsmattkc 401f8d394c shapenode: added gizmos 2021-09-22 01:45:05 -07:00
itsmattkc 7ba5dca4ab renderer: always hash along edges 2021-09-19 23:11:20 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc 9dad2ef104 transitiontool: updated 2021-08-16 21:28:13 -07:00
itsmattkc 6995ffe015 reworked timeline elements 2021-08-01 11:05:18 -07:00
itsmattkc cd1254a2c4 compile: fixed shadowed variable 2021-07-29 13:38:06 -07:00
itsmattkc c3faa49686 transition: reworked hashing 2021-07-29 13:23:24 -07:00
itsmattkc 6da4464f05 moved effects slider drag bool to static and outside core 2021-07-19 19:25:45 -07:00
itsmattkc 4bbc75392a nodes: rewrote and simplified length signaling system 2021-07-15 21:00:18 -07:00
itsmattkc 74ad4110be transform: hash the generated matrix
Making an exception for the transform node, we use a slightly
heavier hash to save more rendering time later.

Fixes #1560
Addresses some of #1360
2021-04-22 18:01:26 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 9328539373 slider: reworked sliderbase and derivatives
Mostly cleaning up code, SliderBase was fairly messy.
2021-04-17 12:49:21 +10:00
ThomasWilshaw ecce4d1ae2 Merge branch 'master' into rational_slider 2021-04-12 10:42:26 +01:00
itsmattkc 7701e9331f block: reimplemented reversing 2021-04-12 11:05:45 +10:00
itsmattkc da9cdbd29e block: disable connecting and keyframing speed parameter
We're going to replace keyframing this with a time remap node
because that will be much simpler to implement.

Fixes #1192.
Fixes #1204.
2021-04-12 10:35:02 +10:00
Thomas Wilshaw cb0cfebf40 Fix clamping bug, 2021-04-09 11:57:49 +01:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 4e5db91c17 keyframeviewbase: cleaned up code and show tooltip values in input's desired format 2021-01-25 11:05:09 +11:00
itsmattkc 7795d42347 moved block links to node links
Seems like it might be useful to have this as part of the node architecture as a whole
2021-01-25 09:17:25 +11:00
itsmattkc 91740dd823 reworked all timeline commands
I'll be honest, this stuff probably caused a lot of crashes. Objects were constantly created and destroyed without the foresight that other commands might be using them. This should fix a lot of that.
2021-01-15 14:36:21 +11:00
itsmattkc f7883bd02c began some rewrites to timeline drawing 2021-01-14 10:30:20 +11:00
itsmattkc fbdda3d6d4 various code cleanups 2021-01-13 12:05:05 +11:00
itsmattkc 8f729203fc some timeline refactoring, preparing for rewrites 2021-01-09 11:41:33 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 8a869d0393 use QObject property system now that i know how to signal them 2020-11-27 10:10:24 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 917738d1de Merge branch 'master' into otio 2020-10-22 20:26:16 +11:00
itsmattkc db8d321fa7 project: improved loading and footage importing 2020-10-19 14:41:01 +11:00
itsmattkc 0508acc613 timeline: began crude edit tool functionality 2020-10-02 17:10:15 +10:00
itsmattkc 76d73b17aa block: made speed a percentage 2020-09-23 02:29:38 +10:00
itsmattkc 75c3a37c17 removed speed/duration dialog
This is the first step in what will eventually be keyframable time
remapping. The speed/duration dialog was a holdover from 0.1 and we can
probably do better here.
2020-08-19 17:42:52 +10:00
itsmattkc de74adeb5e nodes: improved changed signal processing
Improves stability and cache reliability.

Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
2020-07-16 00:32:00 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc 644fb7cec8 block: fixed buggy cache invalidation behavior when resizing blocks 2020-06-01 17:39:08 +10:00
itsmattkc 1fce380cc6 timeline: automate waveform resizing
Now each UndoCommand won't have to handle it (unless it can introduce
specific optimizations).
2020-06-01 14:54:14 +10:00
itsmattkc d49c6a059c nodes: optimize blocks so they don't unnecessarily change the hash 2020-05-06 16:14:23 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00