Improves Preferences dialog's "accept" speed. Before it would try changing the
style no matter what which took a noticeable amount of time to do for no real
purpose if the style didn't change.
We used to use a somewhat convoluted process of multithreading since refreshing
the devices could take some time. Now we use the high-level QtConcurrent API
which reduces much of the complexity on our end and makes the code more
manageable.
This required various changes to various parts of the infrastructure (mostly
using paths to finding the "root project" of any given object throughout).
Now theoretically infinite projects can be opened and accounted for at any
given time.
Using QSizePolicys seemed to always produce some variant of the IntegerSlider
and QSlider consuming roughly half of the width each. The IntegerSlider is only
two characters wide at any one time so this results in a lot of wasted screen
real estate. This commit limits the integer slider to 4 characters wide (more
than 2 to allow for UI padding)
Ensures filenames end with the appropriate extension (necessary for
communicating the output format to both FFmpeg and OIIO) and moves overwrite
check from file dialog to render since it's still possible to type the
intended filename. Also checks the intended output directory and creates it
if it doesn't already exist.
Several things are accomplished in this commit, including:
- Use OIIO instead of our own functions for pixel format conversions
(cleaner code/less for us to maintain)
- Fold all PixelService functions into the PixelFormat class
(cleaner code)
- Moved OpenGL pixel definitions to OpenGL classes and out of the
global classes.
- Add support for RGB buffers as well as RGBA (optimization)
Fixes a number of playback stuttering and general UI lag issues by setting all
background tasks to IdlePriority rather than LowPriority. While it was assumed
LowPriority tasks would always get scheduled below NormalPriority (e.g. main
thread) tasks, it turns out this is not always the case. If the background tasks
start consuming a lot of CPU cycles, the scheduler may use "dynamic scheduling"
to schedule them above the main thread regardless leading to UI lag. This is
apparently the case for all thread priorities apart from IdlePriority, which
is allegedly a special case where threads are *only* scheduled when other
threads aren't busy ensuring the main thread stays responsive.
functions
Indexing is a lengthy process and had a high chance of getting RenderWorkers
stuck doing it rather than being responsive to cache requests. This commit
introduces a system where workers never index media, but instead signal that
media is not ready to their RenderBackends which ensure that the media gets
indexed and re-queues the affected frames when those indexes are ready.