Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
- new primitives: keyframes_set_time_many (conflict-safe batch time
move), keyframes_set_value_many (captured or explicit old values),
keyframes_set_bezier_many (double precision), and
keyframe_set_bezier_point (single handle with NaN-capture fallback)
- dialog and curveview drag finalization go through the facade; the
tests exercise the same global undo stack via oakengine_project_undo
- keyframeview/keyframeviewundo.{h,cpp} removed with zero remaining
references
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
QMessageBox with a MainWindow parent; the style default no longer
depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
dependency is reduced to a plain std::map alias (PanelLayoutInfo),
breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
types in its own API all along)
- RenderManager: GPU-side members (context_, decoder_cache_,
shader_cache_, auto_cacher_, worker_pool_, decoder_clear_timer_) were
left uninitialized when the configured graphics backend is unknown
(e.g. dummy); ViewerWidget then dereferenced garbage and crashed.
Initialize them at declaration
- CurveView::SelectKeyframesOfInput ignored its reference parameter and
selected keyframes of every connected track; select only the
requested track's keyframes
- SeekableWidget::SeekToScenePoint dereferenced GetViewerNode()
unconditionally; skip the playhead update when no viewer is connected
- LoadOTIOTask: unknown root schema leaked the freshly allocated
project_ (delete + reset; OTIO is not enabled in local builds so this
file is compile-verified by inspection only)
Locked by new tests: RenderManagerDummyBackend,
TimeRuler.SeekToScenePointWithoutViewerIsNoOp,
CurveViewTest.SelectKeyframesOfInputSelectsOnlyRequestedTrack
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
* Implements "auto-fit" setting for curve view and sets it on open.
* Improves scroll zooming on all TimelineViewBase derivatives.
* Improves code sharing for better maintenance.