Commit Graph
4 Commits
Author SHA1 Message Date
Mike-Solar 0a25d43218 engine: sequence parameters dialog migrates to the facade
- new facade API: video params ex (dimensions/rate/par/interlacing/
  preview format/divider), audio params, preview divider, and
  undoable-flagged setters mirroring the dialog's dual undo/no-undo
  modes; label setting gains node_set_label_ex
- the dialog's own SequenceParamCommand is gone; accept now issues
  facade calls (per-field commands, unchanged fields skipped)
- preset system stays UI-side by design: its flat XML schema never
  touches engine objects
- the auto-cache checkbox maps to the engine's existing stub (no undo
  noise)
2026-07-20 12:42:54 +08:00
Mike-Solar 71b1243ad8 engine: add sequence structure to the timeline facade
- undoable track removal (content restored on undo) and true-move
  track reordering assembled from the edge commands (the engine has
  no move-track API)
- track height/mute/lock getters and setters, documented as
  non-undoable to match the engine's current semantics
- undoable marker add/remove/rename; duplicate timestamps are
  rejected with E_STATE instead of hitting the engine's debug assert
2026-07-20 08:42:03 +08:00
Mike-Solar 1ab7fa49a0 engine: timeline edit primitives round 2 (split/ripple-delete/trim/move)
All four are undoable and reuse the timeline/ command classes verbatim
(BlockSplitCommand, TrackRippleRemoveAreaCommand, BlockTrimCommand,
ReplaceBlockWithGap+PlaceBlock), with undo/redo assertions covering
split halves, media-in alignment on trim, ripple shift amounts, and
full restoration on undo
2026-07-20 07:52:07 +08:00
Mike-Solar c1ee784600 engine: timeline edit primitives and oak-cli transcode
- oakengine_sequence_add_track and add_footage_clip are the facade's
  first editing primitives: undoable track creation and clip placement
  with full range validation, clip enumeration, and gap filtering
- oak-cli transcode closes the loop: media file -> import -> clip ->
  render, producing scaled PPM frames and a WAV from just the C ABI
- engine fix uncovered by transcode: the render worker used an invalid
  empty AudioParams for IPC render frames, crashing any sequence that
  contains audio; it now derives them from the rendered node itself
- sequence_new hardens its defaults against missing audio config keys
2026-07-20 06:33:14 +08:00