Commit Graph
216 Commits
Author SHA1 Message Date
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 2c086ce9fb removed debug line 2020-11-16 01:33:24 +11:00
itsmattkc 0d0766e4fb improved render channel count system 2020-11-15 22:16:40 +11:00
itsmattkc 3c1ac3eeba upgraded to ocio v2 2020-11-11 21:53:24 +11:00
itsmattkc 94c0914e50 codec system rework
Codecs are now much cleaner and thread safe by design.
2020-11-10 11:23:25 +11:00
itsmattkc bc60c74562 finalized very, very basic OTIO support
Ironed out various project and footage loading issues, and a single
cache invalidation issue.
2020-10-23 01:26:17 +11:00
itsmattkc 917738d1de Merge branch 'master' into otio 2020-10-22 20:26:16 +11:00
itsmattkc db8d321fa7 project: improved loading and footage importing 2020-10-19 14:41:01 +11:00
itsmattkc d620af412f decoder: improved memory management 2020-10-13 23:49:30 +11:00
itsmattkc 7c0d7a9fe3 ffmpeg: manually retrieve audio duration if metadata doesn't provide one
We did this for video, now we do it for audio too.

Fixes #1266
2020-10-12 17:58:56 +11:00
itsmattkc 6db591e89f footage: merge video and image streams and improve image sequence import process
Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes #1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
2020-09-26 19:45:07 +10:00
itsmattkc 8506c82a0c import: safely handle unsupported files
Fixes #1191
2020-09-18 12:58:55 +10:00
itsmattkc 050103a857 memory: implemented basic memory limiting functionality
Keeps track of total memory usage and uses it as a guide towards
allocating/reusing more memory.
2020-08-29 13:34:54 +10:00
itsmattkc c99eb68d45 ffmpegdecoder: frame pool by dimensions/format rather than stream
Memory optimization.
2020-08-26 17:42:10 +10:00
itsmattkc c12e39b597 ffmpegframepool: reduced frame pool size 2020-08-19 17:41:46 +10:00
itsmattkc f3f81eb2be ffmpeg: store divided frames in memory cache
Since users will most likely be working with a divider most of the time,
there's no reason to waste memory space with undivided frames considering
the dividing process is quite fast.
2020-08-18 04:55:23 +10:00
itsmattkc d9851dc329 decoders: mild refactoring and code cleanup
Just making things a little bit nicer.
2020-08-18 03:17:01 +10:00
itsmattkc 28dcff10c0 various: implement sequence pixel aspect ratios and interlacing settings
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
  to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
  eventually the renderer will need to interlace/deinterlace/reinterlace
  appropriately in order to conform all the footage to the sequence. Export
  acknowledges interlacing, but this only affects metadata, not the image.
2020-08-10 01:47:26 +10:00
itsmattkc 901f1001af renderer: improved memory management
Clear up more memory when it isn't used for a while.
2020-08-09 14:03:11 +10:00
itsmattkc df14c2aaa7 cache: better implemented changing disk cache folders
Not complete yet, but getting there.
2020-08-07 02:31:46 +10:00
itsmattkc 9a4dcd8277 ffmpegdecoder: handle unexpected EOF 2020-08-05 22:31:14 +10:00
itsmattkc fb05594b50 various: allow setting footage aspect ratios
We had support for detecting aspect ratios and respecting them in the
render, but this allows people to not only see the aspect ratio in use,
but also override it with their own.
2020-07-25 00:58:01 +10:00
itsmattkc 11afdf32fe decoder/timeline: improve decoding of still images 2020-07-12 18:25:51 +10:00
itsmattkc a871c5081b nodeparamtable: bare bones table view for node inputs 2020-06-17 17:48:07 +10:00
itsmattkc cbbf1c9149 framehashcache: use correct linesize when saving EXR
Fixes stride issues on non-standard frame sizes.
2020-06-16 15:38:23 +10:00
itsmattkc 8d21a2c1ef ffmpegdecoder: restore multithreading 2020-06-16 13:34:49 +10:00
itsmattkc 406f61e546 ffmpegdecoder: use last timestamp for initial seek calculations
Fixes bug that would destroy cache performance. Like... just annihilate it.
Like an absolute nuclear holocaust of cache performance.
2020-06-16 02:58:21 +10:00
itsmattkc a9a13c4b0c framehashcache: remove code for saving integer-based frames to cache
Since we don't allow non-float cached frames now, there's no need to have
this code complicating the codebase.
2020-06-10 14:12:26 +10:00
itsmattkc 9095dfa463 project: replaced proxy with pre-cache
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
2020-06-08 23:17:51 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc 814bbe8c22 fixed various segfaults in decoder and renderer 2020-05-18 02:40:58 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc 869f41fc50 ffmpegdecoder: fixed audio bug that failed to conform if the codec didn't supply a channel layout 2020-05-09 16:06:05 +10:00
itsmattkc 22bfff2c62 proxy: improved progress signalling
Signals once cache to disk is fully complete (rather than signalling on decode
and then sitting at 100% for ages until the disk saving is done).
2020-05-04 01:53:47 +10:00
itsmattkc b458bfa542 proxy: improved UI on proxy menu 2020-05-04 01:33:26 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc e4e797c901 proxy: cleaned up, re-use the render cache's disk save system for proxies, multithreaded compression 2020-05-04 00:29:26 +10:00
itsmattkc 6754feb2f6 proxy: began work towards creating proxy from video 2020-05-03 17:09:52 +10:00
itsmattkc e4c3b6bf7b renderer/decoder: simplified audio PCM transcode
Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
2020-05-03 16:07:10 +10:00
itsmattkc a925476c3f began work on exr proxy task 2020-05-03 05:23:36 +10:00
itsmattkc 1436d9b3eb ffmpegdecoder: potential fix for deadlocks when closing 2020-04-23 21:13:43 +10:00
itsmattkc 9beff8b1e8 ffmpegdecoder: fixed deadlock if decoder instance was closed from main thread 2020-04-23 02:23:20 +10:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc c8da59a45e opengltexture: align all data to 16
Fixes crash if frame is not aligned to 16. This should probably
be folded into the Frame class itself at some point.
2020-04-22 15:08:36 +10:00
itsmattkc ccb02d30aa colormanager: implement default config 2020-04-22 05:08:33 +10:00
itsmattkc 81ad7b5054 ffmpegdecoder: fixed deadlock when closing a decoder instance 2020-04-21 23:15:21 +10:00
itsmattkc 290c8724c4 Merge pull request #1131 from luzpaz/typos-followup
Fix typos cont.
2020-04-16 12:21:45 +10:00
itsmattkc 9f7a9d85b4 ffmpegdecoder: fixed deadlock on non-video streams 2020-04-14 23:42:31 +10:00
itsmattkc a2f954a0a7 memorypool: implemented arenas
A pool can allocate/destroy any amount of arenas during runtime, meaning it
won't run out of memory but we still get the advantages of one large allocation
as opposed to hundreds of small allocations.
2020-04-14 16:23:45 +10:00