- NodeFactory's menu creation moves to UI-side widget/menu/factorymenu
(the factory only exposes its node library read-only now)
- DiskManager's cache-settings dialog is created through a registered
std::function handler (registered by Core at startup)
- OlivePluginInstance creates progress UIs through a
PluginProgressReporter interface (Null fallback headless) and queries
the active viewer through a provider callback, both registered by Core
- factory.h, diskmanager and pluginSupport no longer reference any
widget//dialog//panel//window headers or classes
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
DiskManager tries to keep track of all files made across sessions in an
index, but the index was only saved on close. This meant if the program
crashed (not an uncommon occurrence at the moment), it would "forget" about
any files it had made that session.
By using one thread per logical CPU thread, we seemed to completely saturate
the CPU which would kill the performance of the main/GUI thread (despite the
other threads being low priority). We now use half of the logical threads, which
still sees good CPU usage and minimal performance impact while allowing the
main thread to respond to user actions.
We use Qt's built in zlib compression on the fastest setting (it was found that
higher compression took 5x as long with a negligible decrease in size). This
helps keep disk cache sizes low.