itsmattkc
019f095ee4
implement history panel
2023-03-11 22:26:21 -08:00
itsmattkc
4801891532
timeline: fix issue where transitions wouldn't reconnect on alt+drag
2023-02-21 18:50:11 -08:00
itsmattkc
11e4e051c3
move undo files around for better organization
2023-02-20 16:09:22 -08:00
itsmattkc
c1c6893713
various: moved more to core lib
2023-01-19 16:01:31 -08:00
itsmattkc
dd9c52ab59
start moving core frameworks to external libraries
2023-01-19 09:51:47 -08:00
itsmattkc
54d0a94a20
Merge branch 'master' into cache-update
2022-08-18 08:12:46 -07:00
itsmattkc
a3d6ecc4fd
timeline: skip gaps when moving blocks
2022-08-08 11:31:31 -07:00
itsmattkc
7e1792cfea
Merge branch 'master' into cache-update
2022-07-01 22:32:49 -05:00
itsmattkc
e27c53bea8
timeline: relink duplicated clips
2022-06-10 10:34:51 -07:00
itsmattkc
eeea16c5c3
cache: add passthroughs to allow shallow copies of data
2022-06-06 20:06:43 -07:00
itsmattkc
e3c3ee9ac4
code: removed unnecessary code
2022-05-30 08:59:25 -07:00
itsmattkc
2f7dc3c98b
implemented separate waveform cache
2022-05-29 17:52:35 -07:00
itsmattkc
f124ad3178
cache waveforms at clip level
2022-05-22 20:54:59 -07:00
itsmattkc
3cf01c1464
timeline: show media in adj in ghost overlays
2022-05-21 19:55:14 -07:00
itsmattkc
1fa51613f9
improved transition behavior
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This is still not complete, but definitely should help a lot
2022-05-15 11:06:45 -07:00
itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
e6d4fe43de
reworked and vastly improved snapping subsystem
2022-05-02 00:01:49 -07:00
itsmattkc
e8dde836e3
Merge branch 'master' into pr/1717
2022-05-01 10:58:44 -07:00
itsmattkc
25d0196094
timeline: add links when trimming adjacent gaps
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Fixes #1808
2022-04-12 00:32:15 -07:00
itsmattkc
7ceb5c0914
timeline: implement track select tool
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Fixes #866
2022-04-11 19:49:50 -07:00
itsmattkc
518f57992e
cmake: revert to C++14
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I've modified some of the code so our C++ version can decrease back to C++14. If this fixes the OTIO linker issue... well that sucks. Hopefully whatever the issue is gets resolved some time so that we can upgrade to C++17
2022-03-28 00:40:19 -07:00
ThomasWilshaw
02b9a38737
Merge branch 'master' into marker
2022-01-28 22:30:29 +00:00
itsmattkc
cce379ad22
handle cache properly in ripple delete
2022-01-28 13:49:49 -08:00
itsmattkc
3c95ff7ac8
recalculate selected nodes on pointer operation
2021-12-29 00:54:48 -08:00
Thomas Wilshaw
e606c156c5
Cleanup for review
2021-11-09 11:59:29 +00:00
Thomas Wilshaw
91ae2ecc44
Make sure either clips are selected or markers are selected, never both.
2021-10-22 22:15:51 +01:00
itsmattkc
407407491f
timeline: add null check
2021-09-27 11:05:35 -07:00
itsmattkc
6bd7bc4cca
timeline: copy waveform when copying
2021-08-25 12:27:26 -07:00
itsmattkc
c3d30f1b77
Merge branch 'master' into transition-offsets
2021-08-02 14:20:56 -07:00
itsmattkc
438cce1ce5
widget: use rational for internal playhead value
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Fixes #1688
2021-08-02 10:55:01 -07:00
itsmattkc
6995ffe015
reworked timeline elements
2021-08-01 11:05:18 -07:00
itsmattkc
930d8309d3
timeline: implemented nudging #1692
2021-07-30 19:17:26 -07:00
itsmattkc
7fe8dbc77a
timeline: fixed double remove on transitions
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Fixes #1655
2021-07-22 01:09:06 -07:00
itsmattkc
c41047ab02
timeline: reorganized undo commands
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Split commands between several files rather than having them all in two monolithic ones.
2021-07-16 01:38:20 -07:00
itsmattkc
a0200f2286
timeline: tidied up pointer code
2021-04-27 01:24:48 +10:00
itsmattkc
269fa6d905
remove block enum
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Replaced with dynamic casts.
2021-04-22 11:50:24 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
a57bf35e93
don't copy items when splitting or duplicating blocks
2021-03-01 13:27:13 +11:00
itsmattkc
d7c5ac4b44
implement entire project in nodes
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Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc
ad4b83a098
new undo system
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Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00
itsmattkc
7795d42347
moved block links to node links
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Seems like it might be useful to have this as part of the node architecture as a whole
2021-01-25 09:17:25 +11:00
itsmattkc
20ed087aad
timeline: fixed bug with out handle on some blocks
2021-01-18 16:05:22 +11:00
itsmattkc
91740dd823
reworked all timeline commands
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I'll be honest, this stuff probably caused a lot of crashes. Objects were constantly created and destroyed without the foresight that other commands might be using them. This should fix a lot of that.
2021-01-15 14:36:21 +11:00
itsmattkc
f7883bd02c
began some rewrites to timeline drawing
2021-01-14 10:30:20 +11:00
itsmattkc
8f729203fc
some timeline refactoring, preparing for rewrites
2021-01-09 11:41:33 +11:00
itsmattkc
181235f6ce
began new infrastructure
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Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc
73aa3760f3
timeline: initialize variable introduced in last commit
2020-11-28 19:36:57 +11:00
itsmattkc
350df42ad1
timeline: improved rubberband behavior
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Improved rubberband responsiveness and show rubberband if dragging from a gap
(or other such immovable block).
2020-11-28 17:31:44 +11:00
itsmattkc
b5cc13c10e
timeline: snap pointer and import operations to timebase
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If frame rates are mixed, ensures that video doesn't end up falling or ending on half frames which potentially make the entire sequence awkward
2020-11-25 11:46:41 +11:00
itsmattkc
75d4cd899b
use hardcoded namespace
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The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00