Commit Graph
33 Commits
Author SHA1 Message Date
Mike-Solar d88e2d6ec1 fix(timeline): restore the C++ block length anchors and repair pointer edits
The two BlockCore length setters swapped their anchors relative to the
C++ semantics they document, so the ported edit commands produced wrong
geometry on the live UI paths: roll edits kept the seam still, slides
left negative in-points, and trims wrote the timeline in-point into
media_in (playing the wrong media content).

Adopt three stored-range primitives in block.rs:

- set_length_and_media_out: in fixed, out moves, media untouched
  (resize, trim-out, gaps growing rightward).
- set_length_and_media_in: in fixed, out moves, media_in += old-new
  (resize-with-media-in, splice right half, ripple trim-in).
- set_length_keeping_out (new): out fixed, in moves, media_in +=
  old-new (trim-in body and out-neighbour, slide out-neighbour,
  ripple trim-in of the trailing block).

Point every command at the primitive matching its intent (undopointer,
undogeneral, undoripple, undosplit, graphops, cli, nodeops) and fix the
two real defects the swap hid:

- TrackReplaceBlockWithGapCommand grew a following gap rightward,
  swallowing whatever followed it: the "dragging one clip moves
  unrelated clips" regression. The gap now grows leftward over the
  removed block's span; regression test in domain_test.
- The ripple/splice trims now advance media_in instead of rewriting it,
  and BlockSplitCommand writes both halves' ranges and media
  explicitly (the second half continues from the split point).

Rewrite the KNOWN-SWAP expectations to the correct geometry (roll moves
the seam, slide has no negative in-point, insert-gaps grows rightward,
resize-with-media-in yields media_in = 20) and add the missing media
assertions. TrackSlideCommand documents that the caller positions the
sliding blocks (the stored model has no track layout).
2026-09-24 12:41:29 +08:00
Mike-Solar ee7ea18d94 clippy: clear the workspace errors and apply the machine fixes
- Mark the raw-pointer interop entry points unsafe with # Safety docs
  (oak-core upload/download/frame-from-pixels, oak-audio convert) and
  satisfy the existing callers (tests).
- mut_from_ref: allow with the ABI contract documented (the handle
  get_mut helpers in oak-timeline/oak-render/oak-task take the shared
  reference the C ABI passes; exclusivity is the caller's unsafe
  contract).
- Fix the eq_op in the white-balance normalization (green / green).
- Apply cargo clippy --fix across the workspace (redundant closures and
  field names, field reassignment, items after test modules, ...).
- Revert the replace_box fix in image_effect's clip_define: a
  redefinition must allocate a new box, otherwise the old clip handle
  stays valid and the HS-map replace contract (clip != clip2) breaks.
- 283 warnings remain; they are all non-machine-applicable
  (chunks_exact -> as_chunks needs a manual iter_mut, too_many_arguments,
  complex types, missing Safety docs, ...) and are tracked as the
  follow-up.
2026-09-15 19:29:32 +08:00
Mike-Solar fec6e9dba7 render: the M3 OFX host — one oak-worker --ofx-host process for every plugin job
docs/zh/plans/render-pipeline-threads.md M3 (design 3.2): OpenFX crash
isolation moves from "every worker hosts plugins" to a single dedicated
host process, served over NDJSON + shared memory.

- oak-worker --ofx-host mode (src/ofx_host.rs): loads every plugin once,
  resolves jobs by the cross-process-stable OFX identifier, and renders
  through the same in-process executor the workers used to install.
- oak-render/ofxhost.rs: the single-host client. The render manager
  creates and installs it for the Pipeline backend (lazy spawn on the
  first plugin job); eval::process_plugin_job prefers it and falls back
  to the in-process executor otherwise, so the process backend keeps its
  current behavior until M4.
- Data plane: input/output FrameSlotPool pairs (the handshake's input_*
  fields are used for the first time). Named clips and the source frame
  are written to input slots after the explicit CPU readback; the plugin
  output returns through an output slot. Pool size/capacity grow by a
  host restart when a job needs more (safe: submissions are serialized
  and one job is in flight).
- Crash loop: reader EOF fails the in-flight submit, which respawns the
  host and re-posts the same job (frames are read back once); after three
  consecutive crashes the client is permanently dead and the evaluator
  falls back to a purple frame. The dead child is reaped immediately, and
  a submit mutex enforces the one-job-in-flight contract.
- Progress/cancel: the host flushes plugin_progress immediately (live
  progress), and reads stdin on its own thread so plugin_cancel takes
  effect mid-render at the plugin's next progressUpdate; the sticky flag
  resets at progressStart and request_plugin_cancel_all broadcasts to
  both the worker pool and the host.
- JobSpec::Plugin / PluginJobPayload carry the plugin type_id (stable
  across processes); `--ofx-crash-once` / `--ofx-crash-always` are the
  deterministic crash hooks, matching the worker's env hooks.
- Tests: wire round-trips; host unit tests (crash budget, cancel-flag
  reset through the factory, source mapping); oak-worker integration
  tests against the real host + bundled test plugin (render + progress,
  crash respawn and re-post, three-crash give-up, mid-render cancel on
  the new slow variant, concurrent submits); eval's purple fallback.
2026-09-12 23:10:43 +08:00
Mike-Solar 4f0f5cbba6 workspace: zero compiler warnings across all targets
254 warnings (320 counting replayed-cache re-emitters) cleaned:
unused mut/imports/variables, irrefutable if-lets and unreachable
patterns, dead code removed or annotated #[allow(dead_code)] with
the reason (C++ parity value sets, cfg(test) helpers, public API
reservations), drop(&ref) no-ops removed, fn-pointer identity via
std::ptr::fn_addr_eq, the test-stubs feature declared in
oak-node's manifest, missing docs filled. Every unused-Result site
was judged individually: meaningful errors propagate, intentional
ignores are let _ = with a note.

Two pre-existing latent bugs are documented in place, behavior
preserved: app.rs's timeline-tool observer and dialogs.rs's format
subscription both drop the returned Subscription immediately, so
they never fire.
2026-09-11 16:38:44 +08:00
Mike-Solar 29204d1f63 node: virtual graph endpoints and the Kahn-order BFS sweep (M0b core)
Per docs/zh/plans/render-pipeline-threads.md §3.8:

- oak-node/nodes/graphendpoints.rs: the GraphInput/GraphOutput
  virtual node pair — factory-registered but hidden from every create
  menu, duplicate refused, real value() semantics (the input forwards
  its feed_in row, the output publishes its tex_in as the frame).
  The input endpoint also declares a connectable feed_in port
  (documented deviation: footage/generator sources have no connectable
  inputs, so the walk needs a feeder anchor).
- graph.rs: ensure_endpoints/endpoints/is_endpoint — idempotent,
  identified by type id, default input->output edge only while the
  output's tex_in is free; remove_node refuses endpoints.
- project.rs + serializer.rs: every project graph carries the pair;
  a legacy file without endpoints migrates on load (roundtrip and
  legacy-migration tests, re-save is idempotent).
- traverser.rs: eval_graph_bfs — the endpoint-to-endpoint Kahn
  sweep. Live set = (input's forward cone U its feeder cone) INTERSECT
  (output's backward cone); multi-input nodes dequeue at zero
  in-degree over the live subgraph; deterministic ascending-id ready
  order (Graph::edges is a BTreeSet, so insertion order is
  unrecoverable — documented); time-shifted upstreams pull through
  the shared DFS memo (walk_dfs, factored out of evaluate);
  un-orderable remainder reports a named cycle; missing endpoints /
  unreachable output are errors. Eight BFS tests cover the plan's
  acceptance bullets.
- oak-render: bfs_endpoint_sweep_renders_footage_through_position —
  real clip through a real Position node via the sweep, shifted
  pixels asserted against a reference decode.
- Endpoint names localized in all eight i18n packs; storage/structure
  tests updated for the two extra nodes.
2026-09-11 15:13:53 +08:00
Mike-Solar 3a48dd4991 render: Job enum in the tables, single-loop match resolve, real CacheJob
M0a of the render-pipeline plan (docs/zh/plans/render-pipeline-threads.md):

- oak-node: every payload push site (58 across footage.rs, plugin.rs
  and the nodes/* effects) now boxes the Job enum instead of the raw
  payload. The enum gains CacheJob with a CacheJobPayload (path +
  time + fallback value, the C++ cachejob.h shape), plus safe as_*
  accessors and unsafe probe helpers beside job_ref.
- oak-render: RenderEvalHooks::resolve is one loop over the table —
  a single get_checked::<Job> probe per texture value, a match
  dispatch to process_footage/shader/plugin/color_transform/cache,
  and recursive resolution of the job boxes embedded in a payload's
  inputs (depth-capped, cycle-guarded) — replacing the four
  sequential full-table scans (resolve_*_jobs, deleted).
- The disk frame cache is real: frameio.rs implements a minimal
  self-describing F32 container (magic/version/dims/format/timestamp
  + payload, tmp-write + atomic rename, full header validation on
  load) because the OIIO bridge is a stub and EXR is unavailable in
  this build; process_cache_job genuinely reads the file before
  falling back to the job's (already resolved) fallback value.
- Tests: CacheJob roundtrip (save -> resolve -> pixel equality),
  missing-file fallback, nested cache-job-through-shader resolution,
  plus four frameio container tests. 2330 passed, 0 failed across
  the workspace.
2026-09-11 10:38:12 +08:00
Mike-Solar d216567bcd nodes: fix the swirl shader's duplicated uv declaration
The off-frame mask edit redeclared vec2 uv inside main(); naga's GLSL
frontend rejects the redeclaration, so the swirl shader failed to
translate for wgpu.
2026-09-11 09:40:33 +08:00
Mike-Solar 16364d414a nodes: mask off-frame samples to transparent in the distort shaders
Translating, rotating or warping content past the frame edge used to
smear the clamped edge row/column across the vacated region. The
transform, position, swirl, ripple and wave shaders now multiply the
sample by an in-bounds mask so off-frame pixels come out transparent
(and composite as black when nothing sits below). Tile deliberately
keeps its wrapping lookup.
2026-09-11 08:48:48 +08:00
Mike-Solar 4a2614b3fc timeline: adjustment layers and first-class transitions
Adjustment layers (docs/zh/plans/adjustment-layers-and-transitions.md):
a new timeline block type whose effect chain grades the composite of
every video track below it, over its own range (spanning clips or a
slice of one). The graph path flushes the lower tracks at the block's
track boundary and sweeps the composite through the chain via a
transient texture-source node; the montage path mirrors it with
AdjustmentSpan tickets (wire-compatible), so worker previews and
exports agree. An empty-area context menu creates one; the block
trims/moves/deletes like a clip, with undo everywhere.

Transitions: seam blocks come alive - cross dissolve/fade/wipe/slide
evaluate both neighbors through the graph path with progress from the
transition's own range (never the whole clip). Ctrl+Shift+D or the clip
menu inserts a default transition; the gpui wedges render and drag to
resize offsets undoably, and TransitionRemoveCommand now restores
offsets and edges on undo. The transitionfx node form runs the same
shaders on an adjustment layer with progress_in auto-filled from the
layer's span (explicit value wins).

Also: every built-in effect name and parameter name is now
translatable (360 node.* keys per locale, zh-CN fully translated, two
coverage tests guard future gaps); the new nodes register in
nodes/mod.rs with the factory smoke table updated; textfootage and
adjustment-layer i18n keys included.
2026-09-10 22:03:15 +08:00
Mike-Solar 1e0d48578e nodes: text becomes structured footage with a real text engine
Text is no longer a hand-written HTML effect (docs in
docs/zh/plans/text-footage-redesign.md):
- textv3 gains structured inputs - plain text, font family/size, font
  color, outline (enable/color/width), glow (enable/color/radius); the
  legacy text_in HTML is hidden and auto-migrated to plain text on load.
- Outline and glow render as GPU post-process chains (dilate/blur +
  colorize under the text); the font color tints the raster
  premultiplied. Plain text now rasterizes even with both passes off
  (previously a null deferred job), fixing a use-after-free where the
  handle was lifted out of an owning Option<NodeValue> before addref.
- A cosmic-text backend (the lockfile's 0.19) installs at engine
  startup through the textbackend hooks and feeds the font-family combo.
- The project panel gains 添加文本素材 next to 新建序列: a text entry
  in the bin that drops onto the timeline as a clip (one undo row), its
  parameters shown as structured fields in the inspector (multiline
  text area, no HTML anywhere). text3 is hidden from the effect add
  menus; legacy text3 chains keep evaluating.
2026-09-10 22:02:57 +08:00
Mike-Solar a7916aa93d nodes: OpenFX-Misc cleanroom GPU ports, grouped and collapsible in the library
21 built-in effects reimplemented as native GPU nodes from the
OpenFX-Misc algorithm references (cleanroom, docs in
docs/zh/plans/ofx-misc-gpu-cleanroom.md):
- Color: Color Correct, Gamma, Saturation, Invert, Clamp, Grade
- Matrix/morphology: Color Matrix, Edge Detect, Dilate, Erode
- Blur: Directional Blur, Sharpen (unsharp mask)
- Merge: Dissolve, Key Mix, Premultiply, Unpremultiply
- Geometry/generators: Position, Mirror, Checkerboard, Color Bars, Ramp

Every node carries unit tests plus GPU pixel tests (28 cases over five
ofxmisc_* suites). The effect library groups built-ins by category
(color/filter/distort/keying/generator/math/general) with collapsible
group headers persisted to the config; the inspector's add menu groups
the same way. Registration wiring and the factory smoke table land with
the adjustment/transition wave sharing the same files.
2026-09-10 22:02:38 +08:00
Mike-Solar d028a45ffa nodes: pivot transform rotation/scale around the frame center
The transform shader sampled in a top-left-origin pixel space while
Olive's transform semantics (and every other node) are center-origin:
rotation swung the image around the top-left corner, pushing it partly
off-frame - reading exactly like an unwanted zoom. Match the C++
transform.vert projection: position (0,0) is the frame center and
rotation/scale pivot around the anchor, so rotation and scale stay
independent user controls. GPU tests pin the 90-degree landing spot
(no smearing) and the 2x scale centroid (stays centered).
2026-09-10 18:13:05 +08:00
Mike-Solar 37df1d3d34 nodes: spell shape/despill shader dispatch as if/else chains
CI / Build & test (Linux) (push) Successful in 24m7s
CI / Build & test (Windows) (push) Successful in 30m31s
naga's WGSL emitter rejects fall-through-capable GLSL switch blocks, so
every shape and despill job failed to compile and silently fell back to
the effect input - both effects were no-ops. Rewrite the type/method
dispatch as if/else chains (same semantics as the C++ shaders) and
cover all three shape types plus green-screen despill with GPU pixel
tests. Also drop the now-stale nested-payload/merge-binding TODO notes.
2026-09-09 16:51:13 +08:00
Mike-Solar 4f404f8cc6 tests: replace placebo assertions with real behavior checks 2026-09-09 16:33:35 +08:00
Mike-Solar 5ab12b937f render: real texture binding, generator layers and iteration feedback in shader passes
- process_shader_job: bind all texture params by name, recurse into nested
  shader payloads (depth cap 8), fall back to frame size without inputs
- run_effect: take iterative_input so dropshadow previous_iteration_in works
- merge: actually composite inputs; keyer mask, opacity modulation, math
  texture ops and mrg generator layers now bind their textures
- transform distort: real fragment-side inverse-matrix sampling
- time offset / time remap: wire NodeBehavior time adjustment hooks
- plugin: fix first-node identity colliding with unbound sentinel
2026-09-09 16:33:29 +08:00
Mike-Solar cde4dddf32 structure: move jobs out of nodes/ 2026-09-03 17:44:46 +08:00
Mike-Solar 4babbf5de8 core: merge oak-common into oak-core
CI / Build & test (Linux) (push) Successful in 24m6s
CI / Build & test (Windows) (push) Successful in 31m14s
oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.

Fix-ups to make the merged tree build and pass tests:

- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
  written against that API generation); add the toml/quick-xml/image
  deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
  From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
  rewritten to crate::; the shaderfx-dependent GPU effect test moved
  to oak-render's shaderfx tests (shaderfx depends on oak-node and
  cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
  Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
  color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
  unset, matching displayicc::env_override_icc.
2026-09-03 17:42:20 +08:00
Mike-Solar 49fed365a4 nodes: real OCIO color grading (linear + log) on the GPU
The OCIO grading nodes previously pushed null texture handles; they now
push real ShaderJobPayloads whose GLSL is the OCIO-generated dynamic
grading-primary GPU shader — the exact code the C++ path applies, so no
approximation:

- color: grading_primary_function_shader(style) builds a dynamic
  GradingPrimaryTransform (LIN/LOG) on the default config, extracts the
  GLSL via GpuShaderDesc (function 'ove_grading_primary', resource
  prefix ocio_, no LUT textures) and caches it per style + config id.

- eval: OCIO_GRADING_STUBS maps the two node type ids to the grading
  style; process_shader_job resolves the stub and splices it into the
  node's %1 marker (same wiring as the chromakey OCIO stub); the
  pipeline cache key folds the stub text so a config change recompiles.

- nodes: value() pushes a ShaderJobPayload with the C++ value()
  rewrite applied to the row — vec4 (RGBM x=master) grading inputs to
  the vec3 GPU uniform form (lin: contrast RGB=c*m, offset RGB=c+m,
  exposure RGB=2^(c+m); log: lift RGB=c+m, gain c*m, gamma c*m), plus
  pivot/saturation floats, the log pivotBlack/pivotWhite normalization
  range (0/1), clamp sentinels (NoClampBlack -1 / NoClampWhite 2),
  white>black enforcement per frame, and localBypass=false. Generated
  uniform names bind by name (the log node's OCIO_NAMESPACE_ id text
  normalizes to the ocio_ resource prefix).

- Tests: grading stub generation (analytic GLSL, cache) in color,
  end-to-end GPU exposure doubling for lin (+1 stop on 0.2 gray -> 0.4)
  and lift for log, node payload rewrite assertions, and the
  all-shaders sweep now retries grading stubs. oak-render 181,
  oak-node 441, oak-app 272 lib tests pass.
2026-09-02 20:04:55 +08:00
Mike-Solar b06c4fbbb6 nodes: real polygon and mask implementations on the GPU
Polygon and mask previously pushed null texture handles ('fake'
implementations). They now generate real ShaderJobPayloads and render
through the existing GPU shader pipeline:

- shaderfx: std140 uniform array support (Vec4Array(N)) — the parser
  accepts 'uniform <type> <name>[N];' declarations, translate()
  re-emits them as vec4[N] block members with per-element std140
  offsets, and pack_uniforms writes array items from the new
  NodeValue::Vec4Array value, padding short arrays to the declared N.

- polygon: value() collects the inherited points array (row element
  keys 'points_in[i]', else the node's own per-element values — an
  unconnected array resolves to the default pentagon via
  GetValueAtTime parity) and pushes a ShaderJobPayload; the 'rgb'
  fragment shader rasterizes the closed point loop with an odd-even
  fill in screen space (center-translated, y-flipped to match the C++
  point convention) and outputs color_in inside / transparent outside.
  The CPU QPainterPath generate_frame stays a documented no-op.

- mask: value() pushes a single ShaderJobPayload whose new 'mask'
  fragment shader folds the whole C++ chain into one GPU pass — base
  texture multiplied by the polygon matte, optional invert, and the
  optional feather gaussian softens the matte during sampling (the
  separable blur.frag h/v iterations as a one-pass product,
  density-normalized, radius capped at 16 px).

- Tests: translate/pack array coverage in shaderfx, GPU end-to-end
  rasterization of the pentagon (center white, corner transparent),
  mask multiply/invert/feather on real frames, and updated oak-node
  payload assertions. oak-render 178, oak-node 440, oak-app 272 lib
  tests pass.
2026-09-02 16:59:49 +08:00
Mike-Solar 6153a2ac33 tests: fix three stale assertions
CI / Build & test (Windows) (push) Failing after 13m15s
CI / Build & test (Linux) (push) Successful in 24m22s
- multicamnode: type_id() assertions called the method on dyn
  NodeBehavior, which method resolution routed to std::any::Any's
  TypeId::of — qualify via NodeBehavior::type_id so the trait method
  (the &str node type id) is compared
- procpool: the per-worker GPU budget grew a security headroom (×2)
  for the CUDA-OOM flood; the two budget tests now assert against the
  real formula (2 GiB + 256 MiB at 1080p24, 2 workers at 4K/24 GiB)
- cli info fixture: the fixture runs 29.97 fps; the assertion expected
  30/1 (stale from the older fixture)
2026-09-02 12:34:39 +08:00
Mike-Solar 7065fb0108 footage: node-graph decode uses a ready proxy, tolerate unset stream index
Re-applies the proxy selection (with the -1 tolerance) after the
revert: the node-graph viewer decode must stand in a ready proxy for
the 4K original, and a proxy generated before the stream-index
recording (index -1) still matches the first video stream rather than
silently falling back to the 4K source (the 'main viewer got stuck'
report).
2026-09-01 21:33:12 +08:00
Mike-Solar 45c288ce97 revert 3bcf4e0b1 (multicam no-split/stride/proxy-ng) pending split re-verification 2026-09-01 21:31:18 +08:00
Mike-Solar 3bcf4e0b1a multicam: no-split switch skips full rebuild, angle refresh stride, proxy in node-graph decode
- multicam_switch_to: a NO-SPLIT switch only changes current source —
  push snapshot + invalidate preview windows, skip the full
  apply_edit rebuild (the 'switch once then everything grinds' hit)
- MulticamPanel: playback angle refresh runs one cycle per 3 ticks
  instead of re-requesting every source every tick (each angle decode
  is a keyframe-scanning FFmpeg seek)
- footage value(): a ready proxy stands in for the original media in
  the node-graph decode request (proxy enabled but 4K decoded report)
- proxy_resolution made public (engine's proxy-first preview size)
2026-09-01 21:19:54 +08:00
Mike-Solar 1b0a15192e multicam: wizard + AFV + node-graph preview + performance
CI / Build & test (Linux) (push) Failing after 24s
CI / Build & test (Windows) (push) Failing after 3m38s
- wizard: angle multi-select, sync modes, auto-align, create sequence;
  keeps the host sequence current (host clip = the multicam clip)
- build_multicam_sequence: per-angle clip -> SOURCES_INPUT[element],
  array slot growth, audio angle tracks for AFV
- AFV: host linked audio clip follows the switched source (one undo),
  muted host audio track disables it
- node-graph preview: inline producer renders through the traverser
  (viewer/project-matched graph frames); sequence viewer uses the graph
- multicam node value(): element-tagged row keys (sources_in[i]),
  reads the current source; build_row keys array inputs by element
- angle grid: viewer=0 (single-track montage, not whole-graph)
- project explorer: rename (dialog) + delete (undoable) real items
- performance: decoded-frame LRU, per-process NVDEC quota (1 session,
  evict before open), GPU composite fail-once fallback, snapshot
  upload debounced on the engine tick, worker vram budget headroom
- timeline clip: multicam overlay via ClipDecorator
- wizard menu item moved to Sequence menu
2026-09-01 20:27:59 +08:00
Mike-Solar 5937e557a7 app: project-explorer new-sequence button, 4K presets, keying node fix, color-picker canvases
- Project explorer header gains a 新建序列 button (opens the existing
  new-sequence dialog, seeded like the menu action).
- Sequence presets gain 4K UHD (3840x2160@25) and 4K DCI (4096x2160@24);
  the sequence-properties dialog re-selects them on reopen. Format fields
  are also seedable from a probed footage format (the drop flow).
- Chroma Key (and Color Difference Key) value() now box a ShaderJobPayload
  like Despill: the old OCIO-processor gate pushed nothing (the processor
  is never populated without the render bridge), so the traverser handed
  the clip NodeValue::None and the rendered frame lost the clip. The
  renderer resolves the OCIO stub at compile time from OCIO_SHADER_STUBS.
  End-to-end graph test: green key on a green frame keys out, red key
  keeps it.
- The OFX color picker's SV palette / hue bar / preview / swatch canvases
  get size_full(): the bare canvases collapsed to zero height in the
  block layout, so the palette painted nothing (the reported 色板没显示).
  Regression test clicks the palette center and expects mid s/v.
2026-08-30 21:58:26 +08:00
Mike-Solar 10ec63efb3 node: read the canonical DefaultSequenceFrameRate key for sequence defaults
set_default_parameters looked up DefaultSequenceFrameRateNum/Den -- keys
that exist nowhere in the config -- so every sequence silently fell back
to 30/1. The canonical setting is the "num/den" string
DefaultSequenceFrameRate (a frame duration; rate = den/num, matching the
footage import path in oak-task). Sequences now default to the
configured 1001/30000.
2026-08-29 23:31:16 +08:00
Mike-Solar fdb5caabd5 color: non-sRGB preview, per-monitor display ICC, pipeline hardening
Preview now follows the project output colorspace end to end: the
display chain derives its content space from the project's OutputColorSpec
instead of a hardcoded sRGB name, self-managed ICC transforms go through
an XYZ D65 interchange stage (OCIO cie_xyz_d65_interchange) for non-sRGB
targets, and the platform layer declares the content colorspace (gpui
submodule bump). macOS defaults to OS-managed (fixes wide-gamut UI
oversaturation); Windows ACM warns once on non-sRGB targets.

Multi-monitor: the display ICC is looked up per the window's current
screen (macOS display id, Windows per-monitor DC, X11 RandR output
profile) with a throttled poll that invalidates frame caches on moves.

Pipeline precision: 10-bit+ sources fall back to YUV444P16LE + a Rust
matrix conversion when swscale lacks F32 output (no more 8-bit
truncation); BT.709/2020 SDR decodes with BT.1886 gamma 2.4 instead of
the sRGB EOTF; working-space compositing no longer clamps RGB to [0,1]
(alpha still clamped); the output node clamps to the target gamut;
frames without colorimetry metadata convert with BT.709 defaults
(warned once) instead of passing through; scopes read the
output-colorspace signal on both F32 paths.

Also: only emit rerun-if-changed for .env when it exists (a missing file
made every build fully dirty).
2026-08-29 00:24:15 +08:00
Mike-Solar bad2f9552e app: sequence management -- new-sequence dialog, folders, sequences in the project bin
- File > New > Sequence opens a real dialog (name, PAL/NTSC/HD presets,
  width/height/frame rate, progressive/interlaced); VideoParams gains an
  interlaced flag
- File > New > Folder creates a folder in the project root
- sequences are mounted under the root folder so they appear in the
  project explorer (including the auto-created Sequence 1 and orphans
  from older projects); right-click > Sequence Properties edits the
  parameters afterwards
- dropping footage onto an empty, sequence-less timeline auto-creates a
  sequence from the footage's first video stream
2026-08-27 17:38:30 +08:00
Mike-Solar 663d879908 node/app: keep clip links symmetric and intact across paste, delete, and undo
- take_node clears the partner's dangling link references
- are_linked checks both directions; link() repairs asymmetric pairs
- paste writes links through the graph API instead of BlockCore.links
- drop link undo removes only its own pair instead of restoring a snapshot
- move_clip_with_links skips off-track partners instead of failing
2026-08-27 15:20:18 +08:00
Mike-Solar c51a349070 render: translate node GLSL shaders to WGSL and run them as wgpu passes
CI / Build & test (Linux) (push) Failing after 16m57s
CI / Build & test (Windows) (push) Successful in 31m46s
2026-08-27 07:07:09 +08:00
Mike-Solar 476114cec0 app: project properties dialog (File > Project Properties…)
The menu item was a placeholder print; it now opens a real dialog (the
C++ ProjectPropertiesDialog):

- Per-project OCIO config override with a 浏览… picker: validated on OK
  (an invalid config keeps the dialog open with the error shown, like
  the C++ accept()), persisted in the project settings, applied to the
  display color pipeline on accept and on project open, and reverted to
  the app default when the project closes. oak-render gains
  set_up_default_config_from for the explicit-path load.
- Disk-cache location (default / alongside the project / custom path):
  persisted through the OVE serializer (cachesetting/customcachepath
  round-trip the settings map, clamped on load) and honored by the
  thumbnail writer — the first live consumer of Project::cache_path.
- PathField gains an enabled state (the custom path field follows the
  combo selection).

The C++ color tab's Default Input Color Space and Reference Space
combos are intentionally absent: the Rust render pipeline has no
consumer for them today (decode performs no input transfer conversion),
so showing them would be dead settings.

Tests: dialog opens, OK applies the cache location, an invalid OCIO
config keeps the dialog open with the error row. i18n keys for all
eight packs.
2026-08-25 00:45:04 +08:00
Mike-Solar c32341c888 ci+fixtures: UCRT64 msys2 env; fix remaining fixture paths
CI / Build & test (Windows) (push) Failing after 2m56s
CI / Build & test (Linux) (push) Failing after 17m43s
ci (Windows): the runner's msys2 shell starts as the base MSYS
environment (MSYSTEM=MSYS), which install-deps.sh rejects. Set the
job-level MSYSTEM=UCRT64 env and prepend /ucrt64/bin to PATH in every
Windows step, so pacman installs and the toolchain resolve against the
mingw-w64-ucrt-x86_64 packages.

fixtures: the restructured workspace moved the media fixtures into
crates/oak-app/tests; the remaining references pointed at the old
repo-root tests/ — oak-codec realmedia_tests + hwdecode, oak-node
serializer golden, oak-worker procpool integration. All point at
../oak-app/tests now (oak-app's own tests/demo.mp4 references were
already correct after the move).
2026-08-22 22:28:24 +08:00
Mike-Solar 244d5e860f workspace: kebab-case crates, app under crates/oak-app, shared versions
CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.

The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.

Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.

Validated with a clean cargo check --workspace.
2026-08-22 16:58:37 +08:00