4 Commits
Author SHA1 Message Date
Mike-Solar 30853cbcfd fix: teardown UAF in Track block cache and headless test/render environment
- Track: new InputDisconnectedEvent trims blocks_/block_array_indexes_
  when a block edge is removed outside the Track's own operations
  (block deletion, undo commands detaching a whole track). Previously
  blocks_ kept dangling pointers and Project teardown crashed in
  track_length() (ASan heap-use-after-free in oakengine_timeline_edit /
  oakengine_sync). The persistent array map is intentionally not
  rewritten so undo of remove_track can re-attach the clips; replace_block
  guards the handler with ignore_block_disconnect_
- filefunctions: honor OAK_CONFIG_DIR to redirect the configuration
  root; QStandardPaths ignores XDG_* on macOS, so the engine tests read
  the real user config (a stale 0.1.x file) and failed frame-rate
  assertions. All engine tests now set OAK_CONFIG_DIR to their tmpdir
- init test: chdir to the fixture directory before loading
  project_with_footage.ove so the engine's moved-project footage
  relocation does not rewrite the stored relative filename
- renderworkerpool: do not let the render worker inherit
  QT_QPA_PLATFORM=offscreen from a headless host process; the worker
  needs a real platform GL context and exited immediately otherwise,
  failing oak_cli_transcode
2026-08-01 20:35:13 +08:00
Mike-Solar f95590e924 engine: internals supporting the facade migration
UndoStack push_pre_executed, FolderAddChild-based true folder moves,
NodeViewDeleteCommand delete-then-reconnect support, event emission
points for the facade event bus, and related internal adjustments.
2026-07-26 22:43:09 +08:00
Mike-Solar 37845302f9 engine: begin the liboakengine C ABI facade with the IPC subsystem
- oakengine/export.h establishes the OAKENGINE_API visibility macros;
  include/oakengine/ipc.h is the first pure-C surface (41 functions:
  shm, frame slot pool, and the worker IPC messages as POD<->JSON
  build/parse), implemented in engine/src/capi/
- the IPC implementations move to engine/src/oliveimpl (namespace
  olive::engine::internal::ipc); engine/render/ipc/*.h are rebuilt as
  same-name/same-API wrapper classes forwarding across the C boundary
- FrameSlotMeta is shared with the C header verbatim so the app/worker
  wire format (v1) is bit-identical; static_asserts pin sizeof and
  field offsets
- spscringbuffer.h moves to include/oakengine/ as an inline-only
  header (no symbols, not ABI)
- new pure-C test oakengine_ipc_test (make_oakengine_test, no GL)
  covers shm, frame pool, message round-trips and the layout asserts;
  full gtest suite stays green (1986 tests)
2026-07-20 04:12:58 +08:00
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00