8 Commits
Author SHA1 Message Date
Mike-Solar b13ef477a8 fix(tests): make the platform-specific suites portable and deterministic
Four independent CI failures the first real cross-platform run surfaced:

- macOS SIGSEGV: the real-GL unit tests in gl_bridge ran wherever CGL is
  available, including the headless CI runner. Gate them with the same
  OAK_GPU_TESTS switch the integration GL tests already use (skip on CI,
  opt in on a real Mac).
- Windows build: examples compile under `cargo test`, and bench_playback
  used libc::getrusage unconditionally. Keep the Unix CPU accounting
  behind #[cfg(unix)] and report zero CPU seconds elsewhere.
- openKylin arm64: engine_without_a_project_hits_the_guard_paths assumed
  the library backend was unconfigured while a parallel config test
  transiently set Storage/Backend=sqlite. Take the shared config lock and
  pin the key off for the test's duration.
- openKylin x64: the prefetch smoke test asserted an exact decode count,
  but the hand-off LRU holds only DECODE_LRU_CAP (2) frames, so a request
  can miss the prefetched copy under scheduling pressure and re-run the
  producer (the eval cache still serves the pixels). Bound the count
  instead of pinning it; the deterministic sibling test pins read-ahead
  usage.
2026-09-24 14:45:12 +08:00
Mike-Solar ee7ea18d94 clippy: clear the workspace errors and apply the machine fixes
- Mark the raw-pointer interop entry points unsafe with # Safety docs
  (oak-core upload/download/frame-from-pixels, oak-audio convert) and
  satisfy the existing callers (tests).
- mut_from_ref: allow with the ABI contract documented (the handle
  get_mut helpers in oak-timeline/oak-render/oak-task take the shared
  reference the C ABI passes; exclusivity is the caller's unsafe
  contract).
- Fix the eq_op in the white-balance normalization (green / green).
- Apply cargo clippy --fix across the workspace (redundant closures and
  field names, field reassignment, items after test modules, ...).
- Revert the replace_box fix in image_effect's clip_define: a
  redefinition must allocate a new box, otherwise the old clip handle
  stays valid and the HS-map replace contract (clip != clip2) breaks.
- 283 warnings remain; they are all non-machine-applicable
  (chunks_exact -> as_chunks needs a manual iter_mut, too_many_arguments,
  complex types, missing Safety docs, ...) and are tracked as the
  follow-up.
2026-09-15 19:29:32 +08:00
Mike-Solar 7e87ec135e render: the M4 audit follow-ups — autocache priority, cancel-in-flight, decode LRU
- Autocache range jobs now post at Background priority
  (submit_video_background): they used to go through the Seek path and,
  after the M4 seek over-admission, jumped ahead of playback and past the
  render-queue bound. The interactive single-frame preview keeps Seek.
- Job.cancelled: the arena installs the slot's cancel atom, and
  execute_job finishes a cancelled job with Error::State before running
  the producer — a cancel no longer burns a full render/GPU pass only to
  discard the result. Exactly-once delivery is unchanged.
- DECODE_LRU_CAP 8 -> 2: the decode service's LRU is a hand-off buffer,
  not the cache of record (the eval-side decoded_frames LRU is); the
  double-cache footprint at 1080p F32 drops by ~6 frames. A hand-off miss
  is served from the eval cache without a new decode.
- Tests: sequence-aware preview cancel, over-admitted seek ordering,
  deterministic prefetch LRU reuse, cancelled-job skip, autocache
  priority. docs §3.4 backfilled with the A/B/C audit outcomes.
2026-09-15 19:29:17 +08:00
Mike-Solar ba1143e7a3 render: the M4 playback prefetch — dependency window, priorities and backpressure
docs/zh/plans/render-pipeline-threads.md M4: the thread pipeline now
keeps its decode thread ahead of the render thread and the app's
playback window consumes in-process frames.

- Render queue: priority-ordered by JobSchedule.priority (Seek >
  Playback > Background, FIFO within a class), so interactive frames
  jump playback exports/autocache. Seek posts may over-admit the bound:
  priority only reorders queued jobs, so a full queue of background work
  must not park the UI thread until an export frame finishes.
- Decode queue: rendezvous Requests are served ahead of queued
  Prefetches (a frame the renderer needs never waits behind speculative
  decodes); Sync barriers stay FIFO. The queue is a bounded
  Mutex+Condvar structure, preserving the request backpressure and the
  wait_idle contract.
- Playback read-ahead: a Playback job's footage decode requests are
  derived from its montage/footage spec on post (same media time, size
  and force_format.unwrap_or(F32) as the eval) and queued immediately,
  so frame N+1 decodes while frame N runs its GPU passes.
- App window: PreviewWindow slots are generalized to
  PreviewSlot::{Shm, Video}; the pipeline's in-process TicketPayload is
  cached and consumed by cpu_frame exactly like a worker slot.
  PipelineBackend::preview_window_capacity reports the render-queue
  headroom, so playback posts are capped to what the queue can take;
  cancel_preview_frame drops queued frames the playhead has passed,
  matched on the full (sequence, frame, version) key so one monitor's
  window never drops the other sequence's same-numbered frame.
- Tests: decode-queue preemption/FIFO, render-queue ordering, request
  derivation, and deterministic end-to-end M4 tests: a prefetch that
  must be reused by the render request (LRU hit, single decode — the
  read-ahead claim is falsifiable), a parked-render-thread priority test
  where a full queue of background work still lets a Seek over-admit and
  run first, and a sequence-aware cancel test. The playback prefetch
  smoke asserts prefetches == distinct decodes == frames; it does not
  claim zero heap copies (Frame.data is deep-copied at the eval-cache
  and service-LRU boundaries today).
- bench_playback gains a pipeline mode with CPU (self+children) and
  first-frame latency; both backends now produce F32 frames so the
  comparison is like-for-like. The §3.4 backfill records the numbers:
  at the proxy size the pipeline is faster with a lower first frame; at
  1080p peak throughput is below the multi-worker pool, but that is an
  artifact of the decode still being CPU software (M5), not a case for
  pooling decode threads — GPU decode is a single device/queue and the
  zero-copy import shares one GPU memory pool, so the single decode
  thread stays the target shape.
2026-09-15 17:25:01 +08:00
Mike-Solar 4a2614b3fc timeline: adjustment layers and first-class transitions
Adjustment layers (docs/zh/plans/adjustment-layers-and-transitions.md):
a new timeline block type whose effect chain grades the composite of
every video track below it, over its own range (spanning clips or a
slice of one). The graph path flushes the lower tracks at the block's
track boundary and sweeps the composite through the chain via a
transient texture-source node; the montage path mirrors it with
AdjustmentSpan tickets (wire-compatible), so worker previews and
exports agree. An empty-area context menu creates one; the block
trims/moves/deletes like a clip, with undo everywhere.

Transitions: seam blocks come alive - cross dissolve/fade/wipe/slide
evaluate both neighbors through the graph path with progress from the
transition's own range (never the whole clip). Ctrl+Shift+D or the clip
menu inserts a default transition; the gpui wedges render and drag to
resize offsets undoably, and TransitionRemoveCommand now restores
offsets and edges on undo. The transitionfx node form runs the same
shaders on an adjustment layer with progress_in auto-filled from the
layer's span (explicit value wins).

Also: every built-in effect name and parameter name is now
translatable (360 node.* keys per locale, zh-CN fully translated, two
coverage tests guard future gaps); the new nodes register in
nodes/mod.rs with the factory smoke table updated; textfootage and
adjustment-layer i18n keys included.
2026-09-10 22:03:15 +08:00
Mike-Solar 9dab9efc38 codec: carry codec-frame overflow across audio chunk boundaries
retrieve_audio_to decodes whole codec frames but copies only the part
inside the requested chunk; the tail of the frame crossing the chunk end
(up to 1023 samples for AAC) was consumed by the decoder and lost, so
the next chunk started with a hole. On the playback grid (1920 samples
at 25fps/48kHz) the hole cycles 128..896 samples and hits 7 of 8 chunk
starts -- the heavy stutter/noise heard during playback.

Keep the overflow (decode and resampler-flush tails) in a per-session
carry buffer and serve it at the start of the next contiguous chunk;
clear it on seek, format change and chunk failure. Also make seek()
actually drop the cached resampler as its comment claimed.

Verified sample-exact: chunked decode of a 440Hz tone now matches a
one-shot decode bit for bit, and chunked renders of real media line up
with the ffmpeg CLI reference at correlation 1.0 / drift 0.

Adds a regression test (playback_sized_chunks_match_oneshot_sample_exact)
with a new tone fixture -- demo.mp4's audio is -90dB digital silence and
cannot expose the holes -- plus a render_audio_wav example used to
diagnose chunk-boundary artifacts offline.
2026-08-29 19:51:59 +08:00
Mike-Solar c51a349070 render: translate node GLSL shaders to WGSL and run them as wgpu passes
CI / Build & test (Linux) (push) Failing after 16m57s
CI / Build & test (Windows) (push) Successful in 31m46s
2026-08-27 07:07:09 +08:00
Mike-Solar 244d5e860f workspace: kebab-case crates, app under crates/oak-app, shared versions
CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.

The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.

Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.

Validated with a clean cargo check --workspace.
2026-08-22 16:58:37 +08:00