- the oak-editor release build lacked the
`windows_subsystem = "windows"` crate attribute, so launching the
installed app opened a console window next to the editor (debug builds
keep the console so `cargo run` shows logs);
- oak-worker, the OFX host and the ffmpeg/ffprobe helpers are
console-subsystem binaries spawned by the GUI app, so each spawn now
carries CREATE_NO_WINDOW through the shared
oak_core::miscutils::hide_console_window helper (a no-op off Windows).
The macOS job finally reached the build (after the vcpkg manifest fix) and
hit a macOS-only compile error in the VideoToolbox import: `*ptr as
*const T` parses as `(*ptr) as *const T`, so `sw_format` was read off a
pointer instead of the AVHWFramesContext. Bind the frames pointer first.
Also fix the warnings the cross-check surfaced: the redundant
MTLPixelFormat import, and doc comments on an extern block and a
thread_local! (rustdoc does not document those).
Verified locally with a host-cc wrapper:
`cargo check -p oak-core -p oak-codec -p oak-node -p oak-render
-p oak-task -p oak-plugin --target aarch64-apple-darwin` is clean.
(oak-app itself needs a real Apple toolchain for ring.)
Fixture-backed unit and contract tests for FFmpeg helpers and state
machines, OCIO color factories, wgpu backend fallbacks, and the safe
parts of the platform import module (review report section 10.2).
Adds VAAPI DMA-BUF, D3D11VA shared-handle and VideoToolbox IOSurface
imports behind a tri-state outcome (imported / unsupported / failed),
planar textures with bounded residency and a CPU staging fallback, the
staged montage decode path, reference-counted decoder frames, VAAPI-first
device selection on Linux, and the host-GPU context plumbing used by the
app and worker. See docs/zh/plans/render-pipeline-threads.md (M5).
- Mark the raw-pointer interop entry points unsafe with # Safety docs
(oak-core upload/download/frame-from-pixels, oak-audio convert) and
satisfy the existing callers (tests).
- mut_from_ref: allow with the ABI contract documented (the handle
get_mut helpers in oak-timeline/oak-render/oak-task take the shared
reference the C ABI passes; exclusivity is the caller's unsafe
contract).
- Fix the eq_op in the white-balance normalization (green / green).
- Apply cargo clippy --fix across the workspace (redundant closures and
field names, field reassignment, items after test modules, ...).
- Revert the replace_box fix in image_effect's clip_define: a
redefinition must allocate a new box, otherwise the old clip handle
stays valid and the HS-map replace contract (clip != clip2) breaks.
- 283 warnings remain; they are all non-machine-applicable
(chunks_exact -> as_chunks needs a manual iter_mut, too_many_arguments,
complex types, missing Safety docs, ...) and are tracked as the
follow-up.
docs/zh/plans/render-pipeline-threads.md M2: the graph's textures stay
on the GPU from evaluation through presentation, and presentation runs
on the UI's own wgpu device.
- wgpu 25 -> 29 (naga 29) across the engine, unifying it with
gpui_wgpu so engine textures are directly sampleable by the presenter
(a single wgpu remains in the lockfile).
- GpuContext::adopt/install_shared: the app registers the window's
device at startup and the render thread renders on it;
texture_handle hands the raw Arc<wgpu::Texture> to
SurfaceSource::Texture - zero-copy present on Linux/FreeBSD. The
shared slot replaces an engine context that has not touched the GPU
yet (startup-order guard) and refuses once it has.
- Texture::Gpu shares a GpuLease so clones release the registry token
exactly once; the compositor, transitions and adjustment sweeps keep
GPU textures end to end (no per-clip readbacks; GPU clears for
black/generated frames).
- Color management stays on the GPU: the output node + display ICC
chain is baked into a 65^3 3D LUT with the exact CPU reference and
applied by the present WGSL pass (manual trilinear);
ColorTransformJob bakes its OCIO processor the same way. Neither
path skips color management.
- The explicit readback boundaries accept GPU textures: export
encoder, CLI, worker shm, disk cache; CPU OpenFX already read back.
- M5 dependency: the YUV->RGB GPU pass (BT.601/709/2020 x
limited/full) matches colormath::yuv444p16_to_rgb_f32.
- Acceptance: gpu_transfer_counters; single-clip and layered
(multi-track + transition + adjustment) playback tests assert zero
GPU->CPU readbacks, and the app test asserts adopted-device present
is zero-copy. GPU tests hard-fail when OAK_REQUIRE_GPU is set (CI
lavapipe) instead of skipping silently.
254 warnings (320 counting replayed-cache re-emitters) cleaned:
unused mut/imports/variables, irrefutable if-lets and unreachable
patterns, dead code removed or annotated #[allow(dead_code)] with
the reason (C++ parity value sets, cfg(test) helpers, public API
reservations), drop(&ref) no-ops removed, fn-pointer identity via
std::ptr::fn_addr_eq, the test-stubs feature declared in
oak-node's manifest, missing docs filled. Every unused-Result site
was judged individually: meaningful errors propagate, intentional
ignores are let _ = with a note.
Two pre-existing latent bugs are documented in place, behavior
preserved: app.rs's timeline-tool observer and dialogs.rs's format
subscription both drop the returned Subscription immediately, so
they never fire.
- process_shader_job: bind all texture params by name, recurse into nested
shader payloads (depth cap 8), fall back to frame size without inputs
- run_effect: take iterative_input so dropshadow previous_iteration_in works
- merge: actually composite inputs; keyer mask, opacity modulation, math
texture ops and mrg generator layers now bind their textures
- transform distort: real fragment-side inverse-matrix sampling
- time offset / time remap: wire NodeBehavior time adjustment hooks
- plugin: fix first-node identity colliding with unbound sentinel
oak-common is gone; its modules (configstore, xmlutils, ocioutils,
oiioutils, colormath, colortransform, videoparams, ffmpegutils, ...)
now live in oak-core alongside the value types. The render value/GPU
types moved too: backend (wgpu context + DisplayRenderer), color
(ColorProcessor over ocio-rs), texture, frame, and the commonutil
config helpers.
Fix-ups to make the merged tree build and pass tests:
- oak-core Cargo.toml: wgpu back to 25 (the moved backend code is
written against that API generation); add the toml/quick-xml/image
deps oak-common carried.
- lib.rs: drop the duplicate 'pub mod error;'.
- error.rs: unified OAKCORE_* codes; restore Error::new() and
From<OcioError> from oak-common's error type.
- backend.rs/color.rs: oak_core::/oak_render:: self-references
rewritten to crate::; the shaderfx-dependent GPU effect test moved
to oak-render's shaderfx tests (shaderfx depends on oak-node and
cannot live in oak-core).
- oak-render's error module re-exports oak_core::error::{Error,
Result}; the OAKRENDER_* codes stay as the public-code contract.
- oak-node jobs.rs: ColorProcessor imported from oak_core::color.
- Integration tests repointed at oak_core::{texture, frame, backend,
color, colormath}.
- the display-ICC regression test treats an empty OAK_DISPLAY_ICC as
unset, matching displayicc::env_override_icc.
All crates take the oak-* kebab-case naming (oak-audio, oak-codec,
oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin,
oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the
lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: ->
oak_core::, ...) across all 226 referencing files.
The GUI application moves from the workspace root into
crates/oak-app/: src/, build.rs (paths fixed for the new location) and
tests/ travel with it, the root Cargo.toml becomes workspace-only
([workspace] + workspace.package + profiles), and the app package
inherits the workspace version. The screenshots example becomes a
standalone crate examples/simple_player/ with its own Cargo.toml.
Every crate now inherits the single workspace version
(version.workspace = true), and the workflows' crate paths and the
build docs follow the renames.
Validated with a clean cargo check --workspace.