Mike-Solar
bb40b4923e
style: unify identifier naming per updated conventions
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Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:
- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
OlivePluginInstance -> current/plugin/olivehost/oliveclip/
oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
keep their original names (exempt in .clang-tidy)
Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
(size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
_created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
ignore rules; qHash overloads restored
Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00
itsmattkc
3f7381f7cb
PolygonGenerator: Finished main implementation
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It's been 84 years, but the polygon generator not only works, but now has bezier support. The UI could still use some work, but this was the hardest part. I guess complex masking should be possible now, if perhaps slightly cumbersome until the UI is smoothed out.
2022-01-24 22:17:19 -08:00