It's been 84 years, but the polygon generator not only works, but now has bezier support. The UI could still use some work, but this was the hardest part. I guess complex masking should be possible now, if perhaps slightly cumbersome until the UI is smoothed out.
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
Olive now has a set of colors that categories can be "assigned" to. The timeline also shares the same colors as the NodeView. Colors can be configured per node (aka per clip).
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.
Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
Implements the following:
- Sequences have pixel aspect ratios that work in tandem with footage PARs
to render footage correctly. Viewer and export also acknowledge PARs
- Sequences can have interlacing settings. This doesn't do anything yet,
eventually the renderer will need to interlace/deinterlace/reinterlace
appropriately in order to conform all the footage to the sequence. Export
acknowledges interlacing, but this only affects metadata, not the image.
Implemented the ability to copy/paste blocks/clips in the timeline. This did
require some large scale changes and reworking of the copy/paste system
introduced a few commits ago, but should be largely functional now.
Cuts down on a lot of duplicate code between
TimelineWidget/ViewerWidget/CurveWidget/NodeParamView
and TimelinePanel/ViewerPanel/CurvePanel/ParamPanel since they all use similar
time functions.