rendermanager: use multithreading for waveforms
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@@ -230,7 +230,9 @@ private:
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RenderThread *video_thread_;
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RenderThread *dry_run_thread_;
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RenderThread *audio_thread_;
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RenderThread *waveform_thread_;
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std::vector<RenderThread *> waveform_threads_;
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size_t last_waveform_thread_;
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std::list<RenderThread *> render_threads_;
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