audio: removed hardcoded stereo value
Fixes bug that caused AudioMonitor to only show two channels regardless of the actual number of channels being mixed.
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@@ -22,20 +22,19 @@
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OLIVE_NAMESPACE_ENTER
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QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length)
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QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length, int channel_count)
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{
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// FIXME: Assumes float and stereo
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const float* samples = reinterpret_cast<const float*>(data);
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int sample_count = static_cast<int>(length / static_cast<int>(sizeof(float)));
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int channels = 2;
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// Create array of samples to send
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QVector<double> averages(channels);
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QVector<double> averages(channel_count);
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averages.fill(0);
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// Add all samples together
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for (int i=0;i<sample_count;i++) {
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averages[i%channels] = qMax(averages[i%channels], static_cast<double>(qAbs(samples[i])));
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averages[i%channel_count] = qMax(averages[i%channel_count], static_cast<double>(qAbs(samples[i])));
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}
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return averages;
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