audio: removed hardcoded stereo value

Fixes bug that caused AudioMonitor to only show two channels regardless of the
actual number of channels being mixed.
This commit is contained in:
itsmattkc
2020-04-14 23:55:28 +10:00
parent 2646d424d8
commit fd1ecfae6f
4 changed files with 6 additions and 7 deletions
+3 -4
View File
@@ -22,20 +22,19 @@
OLIVE_NAMESPACE_ENTER
QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length)
QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length, int channel_count)
{
// FIXME: Assumes float and stereo
const float* samples = reinterpret_cast<const float*>(data);
int sample_count = static_cast<int>(length / static_cast<int>(sizeof(float)));
int channels = 2;
// Create array of samples to send
QVector<double> averages(channels);
QVector<double> averages(channel_count);
averages.fill(0);
// Add all samples together
for (int i=0;i<sample_count;i++) {
averages[i%channels] = qMax(averages[i%channels], static_cast<double>(qAbs(samples[i])));
averages[i%channel_count] = qMax(averages[i%channel_count], static_cast<double>(qAbs(samples[i])));
}
return averages;