render: improved threading stability
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@@ -38,26 +38,23 @@ public:
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void SetTicket(RenderTicketPtr ticket);
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void Cancel();
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bool WasCancelled();
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bool IsFinished();
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bool HasStarted();
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bool IsRunning();
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void WaitForFinished();
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QVariant Get();
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bool HasResult();
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signals:
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void Finished(RenderTicketWatcher* watcher);
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private:
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void TicketFinished();
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RenderTicketPtr ticket_;
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private slots:
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void TicketFinished();
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};
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}
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