render: improved threading stability
This commit is contained in:
@@ -54,6 +54,17 @@ ThreadPool::~ThreadPool()
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}
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}
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bool ThreadPool::RemoveTicket(RenderTicketPtr ticket)
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{
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auto it = std::find(ticket_queue_.begin(), ticket_queue_.end(), ticket);
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if (it == ticket_queue_.end()) {
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return false;
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}
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ticket_queue_.erase(it);
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return true;
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}
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void ThreadPool::AddTicket(RenderTicketPtr ticket, bool prioritize)
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{
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if (prioritize) {
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@@ -72,16 +83,15 @@ void ThreadPool::RunNext()
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RenderTicketPtr ticket = ticket_queue_.front();
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ticket_queue_.pop_front();
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if (!ticket->WasCancelled()) {
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ThreadPoolThread* thread = available_threads_.front();
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available_threads_.pop_front();
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ThreadPoolThread* thread = available_threads_.front();
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available_threads_.pop_front();
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// Move ticket to other thread so event processing can occur there
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ticket->moveToThread(thread);
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// Move ticket to other thread so event processing can occur there
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ticket->Start();
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ticket->moveToThread(thread);
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// Run the ticket in the thread, which actually just calls our virtual function RunTicket
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thread->RunTicket(ticket);
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}
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// Run the ticket in the thread, which actually just calls our virtual function RunTicket
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thread->RunTicket(ticket);
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}
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}
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@@ -42,6 +42,8 @@ public:
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virtual void RunTicket(RenderTicketPtr ticket) const = 0;
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bool RemoveTicket(RenderTicketPtr ticket);
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public slots:
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void AddTicket(olive::RenderTicketPtr ticket, bool prioritize = false);
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@@ -23,20 +23,37 @@
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namespace olive {
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RenderTicket::RenderTicket() :
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started_(false),
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finished_(false),
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cancelled_(false)
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is_running_(false),
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has_result_(false),
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finish_count_(0)
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{
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SetJobTime();
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}
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void RenderTicket::WaitForFinished()
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void RenderTicket::WaitForFinished(QMutex *mutex)
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{
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if (is_running_) {
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wait_.wait(mutex);
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}
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}
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void RenderTicket::Start()
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{
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QMutexLocker locker(&lock_);
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if (!finished_) {
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wait_.wait(&lock_);
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}
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is_running_ = true;
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has_result_ = false;
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result_.clear();
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}
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void RenderTicket::Finish()
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{
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FinishInternal(false, QVariant());
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}
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void RenderTicket::Finish(QVariant result)
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{
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FinishInternal(true, result);
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}
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QVariant RenderTicket::Get()
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@@ -48,57 +65,61 @@ QVariant RenderTicket::Get()
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return result_;
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}
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bool RenderTicket::HasStarted()
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void RenderTicket::WaitForFinished()
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{
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QMutexLocker locker(&lock_);
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return started_;
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WaitForFinished(&lock_);
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}
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bool RenderTicket::IsFinished(bool lock)
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bool RenderTicket::IsRunning(bool lock)
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{
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if (lock) {
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lock_.lock();
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}
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bool finished = finished_;
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bool running = is_running_;
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if (lock) {
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lock_.unlock();
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}
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return finished;
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return running;
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}
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bool RenderTicket::WasCancelled()
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int RenderTicket::GetFinishCount(bool lock)
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{
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QMutexLocker locker(&lock_);
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return cancelled_;
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}
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void RenderTicket::Start()
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{
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QMutexLocker locker(&lock_);
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if (!started_ && !finished_) {
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started_ = true;
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if (lock) {
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lock_.lock();
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}
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int count = finish_count_;
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if (lock) {
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lock_.unlock();
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}
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return count;
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}
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void RenderTicket::Finish(QVariant result, bool cancelled)
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bool RenderTicket::HasResult()
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{
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QMutexLocker locker(&lock_);
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if (!started_) {
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qWarning() << "Tried to finish a ticket that hadn't started";
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} else if (finished_) {
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// Do nothing
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return;
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} else {
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finished_ = true;
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cancelled_ = cancelled;
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return has_result_;
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}
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void RenderTicket::FinishInternal(bool has_result, QVariant result)
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{
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QMutexLocker locker(&lock_);
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if (!is_running_) {
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qWarning() << "Tried to finish ticket that wasn't running";
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} else {
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is_running_ = false;
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has_result_ = has_result;
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result_ = result;
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finish_count_++;
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wait_.wakeAll();
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@@ -108,23 +129,4 @@ void RenderTicket::Finish(QVariant result, bool cancelled)
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}
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}
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void RenderTicket::Cancel()
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{
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QMutexLocker locker(&lock_);
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if (!finished_) {
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cancelled_ = true;
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if (!started_) {
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finished_ = true;
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wait_.wakeAll();
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locker.unlock();
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emit Finished();
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}
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}
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}
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}
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@@ -48,39 +48,91 @@ public:
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job_time_ = QDateTime::currentMSecsSinceEpoch();
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}
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void WaitForFinished();
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/**
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* @brief Get the ticket's current state
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*
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* This function is thread safe, unless `lock` is set to false. Then the caller has responsibility
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* of locking the mutex before and unlocking after this function is called.
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*/
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bool IsRunning(bool lock = true);
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/**
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* @brief Determine how many times ticket has been finished
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*
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* This function is thread safe, unless `lock` is set to false. Then the caller has responsibility
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* of locking the mutex before and unlocking after this function is called.
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*/
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int GetFinishCount(bool lock = true);
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/**
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* @brief Check if this ticket has a result
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*
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* If this ticket is running, this will always return false.
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*/
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bool HasResult();
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/**
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* @brief Get value, if any
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*/
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QVariant Get();
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bool HasStarted();
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bool IsFinished(bool lock = true);
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bool WasCancelled();
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/**
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* @brief Wait for ticket to be finished
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*
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* If this ticket is not running, this function returns immediately.
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*/
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void WaitForFinished();
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void WaitForFinished(QMutex* mutex);
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/**
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* @brief Access this ticket's mutex
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*
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* Use if you're doing several operations on a ticket and need to ensure thread safety while
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* doing so. Most of the time this isn't necessary since all functions are thread safe by default.
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*/
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QMutex* lock()
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{
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return &lock_;
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}
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/**
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* @brief Signal to the ticket that it is running
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*
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* If any value is set, it is cleared.
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*/
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void Start();
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void Finish(QVariant result, bool cancelled);
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/**
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* @brief Finish ticket with no value
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*
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* Sets ticket to no longer running and assume it has received no result.
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*/
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void Finish();
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void Cancel();
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/**
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* @brief Finish ticket with value
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*
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* Sets ticket to no longer running and provide a value generated by the operation requested.
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*/
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void Finish(QVariant result);
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signals:
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/**
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* @brief Emitted when finish has been called by any means (either cancelled or with a result)
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*/
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void Finished();
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private:
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bool started_;
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void FinishInternal(bool has_result, QVariant result);
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bool finished_;
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bool cancelled_;
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bool is_running_;
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QVariant result_;
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bool has_result_;
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int finish_count_;
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QMutex lock_;
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QWaitCondition wait_;
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@@ -42,38 +42,22 @@ void RenderTicketWatcher::SetTicket(RenderTicketPtr ticket)
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ticket_ = ticket;
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// Lock ticket so we can query if it's already finished by the time this code runs
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QMutexLocker locker(ticket->lock());
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if (ticket_->IsFinished(false)) {
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connect(ticket_.get(), &RenderTicket::Finished, this, &RenderTicketWatcher::TicketFinished);
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if (!ticket_->IsRunning(false) && ticket_->GetFinishCount(false) > 0) {
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// Ticket has already finished before, so we emit a signal
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locker.unlock();
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emit Finished(this);
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} else {
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connect(ticket_.get(), &RenderTicket::Finished, this, &RenderTicketWatcher::TicketFinished);
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TicketFinished();
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}
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}
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bool RenderTicketWatcher::WasCancelled()
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bool RenderTicketWatcher::IsRunning()
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{
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if (ticket_) {
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return ticket_->WasCancelled();
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} else {
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return false;
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}
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}
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bool RenderTicketWatcher::IsFinished()
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{
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if (ticket_) {
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return ticket_->IsFinished();
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} else {
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return false;
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}
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}
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bool RenderTicketWatcher::HasStarted()
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{
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if (ticket_) {
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return ticket_->HasStarted();
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return ticket_->IsRunning();
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} else {
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return false;
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}
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@@ -95,10 +79,12 @@ QVariant RenderTicketWatcher::Get()
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}
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}
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void RenderTicketWatcher::Cancel()
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bool RenderTicketWatcher::HasResult()
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{
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if (ticket_) {
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ticket_->Cancel();
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return ticket_->HasResult();
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} else {
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return false;
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}
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}
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@@ -38,26 +38,23 @@ public:
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void SetTicket(RenderTicketPtr ticket);
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void Cancel();
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bool WasCancelled();
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bool IsFinished();
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bool HasStarted();
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bool IsRunning();
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void WaitForFinished();
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QVariant Get();
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bool HasResult();
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signals:
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void Finished(RenderTicketWatcher* watcher);
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private:
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void TicketFinished();
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RenderTicketPtr ticket_;
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private slots:
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void TicketFinished();
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};
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}
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