use virtual texture size rather than physical and clear destination when running shaders
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@@ -67,12 +67,12 @@ public:
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int width() const
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{
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return params_.width();
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return params_.effective_width();
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}
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int height() const
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{
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return params_.height();
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return params_.effective_height();
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}
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VideoParams::Format format() const
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