use virtual texture size rather than physical and clear destination when running shaders

This commit is contained in:
itsmattkc
2020-11-15 23:02:20 +11:00
parent c3c1fa6f28
commit fbfa3e1348
2 changed files with 8 additions and 5 deletions
+2 -2
View File
@@ -67,12 +67,12 @@ public:
int width() const
{
return params_.width();
return params_.effective_width();
}
int height() const
{
return params_.height();
return params_.effective_height();
}
VideoParams::Format format() const