various code cleanups
This commit is contained in:
@@ -104,7 +104,7 @@ void Block::set_length_and_media_in(const rational &length)
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}
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// Calculate media_in adjustment
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set_media_in(SequenceToMediaTime(in() + (this->length() - length)));
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set_media_in(SequenceToMediaTime(this->length() - length));
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// Set the length without setting media out
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set_length_internal(length);
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@@ -164,7 +164,7 @@ rational Block::SequenceToMediaTime(const rational &sequence_time) const
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return sequence_time;
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}
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rational local_time = sequence_time - in();
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rational local_time = sequence_time;
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// FIXME: Doesn't handle reversing
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if (speed_input_->IsKeyframing() || speed_input_->IsConnected()) {
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@@ -208,7 +208,7 @@ rational Block::MediaToSequenceTime(const rational &media_time) const
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}
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}
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return sequence_time + in();
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return sequence_time;
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}
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void Block::LoadInternal(QXmlStreamReader *reader, XMLNodeData &xml_node_data)
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@@ -73,22 +73,26 @@ void ClipBlock::InvalidateCache(const TimeRange& range, const InputConnection& f
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}
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}
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TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
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TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, int element, const TimeRange &input_time) const
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{
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Q_UNUSED(element)
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if (input == texture_input_) {
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return TimeRange(SequenceToMediaTime(input_time.in()), SequenceToMediaTime(input_time.out()));
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}
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return Block::InputTimeAdjustment(input, input_time);
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return Block::InputTimeAdjustment(input, element, input_time);
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}
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TimeRange ClipBlock::OutputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
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TimeRange ClipBlock::OutputTimeAdjustment(NodeInput *input, int element, const TimeRange &input_time) const
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{
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Q_UNUSED(element)
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if (input == texture_input_) {
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return TimeRange(MediaToSequenceTime(input_time.in()), MediaToSequenceTime(input_time.out()));
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}
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return Block::InputTimeAdjustment(input, input_time);
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return Block::OutputTimeAdjustment(input, element, input_time);
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}
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NodeValueTable ClipBlock::Value(NodeValueDatabase &value) const
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@@ -113,7 +117,7 @@ void ClipBlock::Retranslate()
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void ClipBlock::Hash(QCryptographicHash &hash, const rational &time) const
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{
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if (texture_input_->IsConnected()) {
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rational t = InputTimeAdjustment(texture_input_, TimeRange(time, time)).in();
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rational t = InputTimeAdjustment(texture_input_, -1, TimeRange(time, time)).in();
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texture_input_->GetConnectedNode()->Hash(hash, t);
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}
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@@ -46,9 +46,9 @@ public:
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virtual void InvalidateCache(const TimeRange& range, const InputConnection& from) override;
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virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
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virtual TimeRange InputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const override;
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const override;
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virtual NodeValueTable Value(NodeValueDatabase& value) const override;
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@@ -151,7 +151,7 @@ void TransitionBlock::Hash(QCryptographicHash &hash, const rational &time) const
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double TransitionBlock::GetInternalTransitionTime(const double &time) const
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{
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return time - in().toDouble();
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return time;
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}
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void TransitionBlock::InsertTransitionTimes(AcceleratedJob *job, const double &time) const
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+6
-6
@@ -203,13 +203,13 @@ void Node::EndOperation()
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}
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}
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TimeRange Node::InputTimeAdjustment(NodeInput *, const TimeRange &input_time) const
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TimeRange Node::InputTimeAdjustment(NodeInput *, int, const TimeRange &input_time) const
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{
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// Default behavior is no time adjustment at all
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return input_time;
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}
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TimeRange Node::OutputTimeAdjustment(NodeInput *, const TimeRange &input_time) const
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TimeRange Node::OutputTimeAdjustment(NodeInput *, int, const TimeRange &input_time) const
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{
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// Default behavior is no time adjustment at all
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return input_time;
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@@ -398,7 +398,7 @@ void Node::HashInputElement(QCryptographicHash &hash, NodeInput *input, int elem
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{
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// Get time adjustment
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// For a single frame, we only care about one of the times
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rational input_time = InputTimeAdjustment(input, TimeRange(time, time)).in();
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rational input_time = InputTimeAdjustment(input, element, TimeRange(time, time)).in();
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if (input->IsConnected(element)) {
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// Traverse down this edge
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@@ -661,8 +661,8 @@ QVector<TimeRange> Node::TransformTimeTo(const TimeRange &time, Node *target, bo
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// If this input is connected, traverse it to see if we stumble across the specified `node`
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foreach (NodeInput* input, inputs_) {
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for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
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TimeRange input_adjustment = InputTimeAdjustment(input, time);
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Node* connected = input->GetConnectedNode(it.key());
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TimeRange input_adjustment = InputTimeAdjustment(input, it.key(), time);
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Node* connected = it.value();
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if (connected == target) {
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// We found the target, no need to keep traversing
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@@ -680,7 +680,7 @@ QVector<TimeRange> Node::TransformTimeTo(const TimeRange &time, Node *target, bo
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foreach (const InputConnection& conn, edges()) {
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Node* input_node = conn.input->parent();
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TimeRange output_adjustment = input_node->OutputTimeAdjustment(conn.input, time);
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TimeRange output_adjustment = input_node->OutputTimeAdjustment(conn.input, conn.element, time);
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if (input_node == target) {
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paths_found.append(output_adjustment);
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+2
-2
@@ -329,12 +329,12 @@ public:
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* If this node modifies the `time` (i.e. a clip converting sequence time to media time), this function should be
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* overridden to do so. Also make sure to override OutputTimeAdjustment() to provide the inverse function.
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*/
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virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const;
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virtual TimeRange InputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const;
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/**
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* @brief The inverse of InputTimeAdjustment()
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*/
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const;
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const;
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/**
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* @brief Copies inputs from from Node to another including connections
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@@ -96,6 +96,30 @@ QString Track::Description() const
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"a Sequence.");
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}
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TimeRange Track::InputTimeAdjustment(NodeInput *input, int element, const TimeRange &input_time) const
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{
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if (input == block_input_ && element >= 0) {
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int cache_index = GetCacheIndexFromArrayIndex(element);
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const rational& block_in = blocks_.at(cache_index).range.in();
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return input_time - block_in;
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}
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return Node::InputTimeAdjustment(input, element, input_time);
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}
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TimeRange Track::OutputTimeAdjustment(NodeInput *input, int element, const TimeRange &input_time) const
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{
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if (input == block_input_ && element >= 0) {
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int cache_index = GetCacheIndexFromArrayIndex(element);
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const rational& block_in = blocks_.at(cache_index).range.in();
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return input_time + block_in;
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}
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return Node::OutputTimeAdjustment(input, element, input_time);
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}
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const double &Track::GetTrackHeight() const
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{
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return track_height_;
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@@ -435,15 +459,15 @@ void Track::UpdateInOutFrom(int index)
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SetLengthInternal(last_out);
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}
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int Track::GetInputIndexFromCacheIndex(int cache_index)
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int Track::GetArrayIndexFromCacheIndex(int index) const
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{
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return GetInputIndexFromCacheIndex(block_cache_.at(cache_index));
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return blocks_.at(index).array_index;
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}
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int Track::GetInputIndexFromCacheIndex(Block *block)
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int Track::GetCacheIndexFromArrayIndex(int index) const
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{
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for (int i=0; i<block_input_->ArraySize(); i++) {
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if (block_input_->GetConnectedNode(i) == block) {
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for (int i=0; i<blocks_.size(); i++) {
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if (blocks_.at(i).array_index == index) {
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return i;
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}
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}
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@@ -18,8 +18,8 @@
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***/
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#ifndef TRACKOUTPUT_H
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#define TRACKOUTPUT_H
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#ifndef TRACK_H
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#define TRACK_H
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#include "audio/audiovisualwaveform.h"
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#include "node/block/block.h"
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@@ -56,6 +56,10 @@ public:
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual TimeRange InputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const override;
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, int element, const TimeRange& input_time) const override;
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const double& GetTrackHeight() const;
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void SetTrackHeight(const double& height);
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@@ -277,8 +281,9 @@ protected:
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private:
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void UpdateInOutFrom(int index);
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int GetInputIndexFromCacheIndex(int cache_index);
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int GetInputIndexFromCacheIndex(Block* block);
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int GetArrayIndexFromCacheIndex(int index) const;
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int GetCacheIndexFromArrayIndex(int index) const;
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void SetLengthInternal(const rational& r, bool invalidate = true);
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@@ -313,4 +318,4 @@ private slots:
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}
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#endif // TRACKOUTPUT_H
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#endif // TRACK_H
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@@ -97,6 +97,11 @@ public:
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return track_cache_;
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}
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Track* GetTrackFromReference(const TrackReference& track_ref) const
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{
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return track_lists_.at(track_ref.type())->GetTrackAt(track_ref.index());
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}
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/**
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* @brief Same as GetTracks() but omits tracks that are locked.
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*/
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+15
-12
@@ -34,9 +34,7 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
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return NodeValueDatabase();
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}
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TimeRange input_time = node->InputTimeAdjustment(input, range);
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database.Insert(input, ProcessInput(input, input_time));
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database.Insert(input, ProcessInput(input, range));
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}
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AddGlobalsToDatabase(database, range);
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@@ -47,16 +45,18 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
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NodeValueTable NodeTraverser::ProcessInput(NodeInput* input, const TimeRange& range)
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{
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// If input is connected, retrieve value directly
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Node* node = input->parent();
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if (input->IsConnected()) {
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TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
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// Value will equal something from the connected node, follow it
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return GenerateTable(input->GetConnectedNode(), range);
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return GenerateTable(input->GetConnectedNode(), adjusted_range);
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} else {
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// Store node
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Node* node = static_cast<Node*>(input->parent());
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QVariant return_val;
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if (input->IsArray()) {
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@@ -66,11 +66,12 @@ NodeValueTable NodeTraverser::ProcessInput(NodeInput* input, const TimeRange& ra
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for (int i=0; i<array_tbl.size(); i++) {
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NodeValueTable& sub_tbl = array_tbl[i];
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TimeRange adjusted_range = node->InputTimeAdjustment(input, i, range);
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if (input->IsConnected(i)) {
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sub_tbl = GenerateTable(input->GetConnectedNode(i), range);
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sub_tbl = GenerateTable(input->GetConnectedNode(i), adjusted_range);
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} else {
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QVariant input_value = input->GetValueAtTime(range.in(), i);
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QVariant input_value = input->GetValueAtTime(adjusted_range.in(), i);
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sub_tbl.Push(input->GetDataType(), input_value, node);
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}
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}
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@@ -80,7 +81,9 @@ NodeValueTable NodeTraverser::ProcessInput(NodeInput* input, const TimeRange& ra
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} else {
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// Not connected or an array, just pull the immediate
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return_val = input->GetValueAtTime(range.in());
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TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
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return_val = input->GetValueAtTime(adjusted_range.in());
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}
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@@ -120,12 +123,12 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const rational &in, c
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NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeRange &range)
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{
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// By default, just follow the in point
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Block* active_block = track->BlockAtTime(range.in());
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int active_block = track->BlockAtTime(range.in());
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NodeValueTable table;
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if (active_block) {
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table = GenerateTable(active_block, range);
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if (active_block >= 0) {
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table = GenerateTable(track->Blocks().at(active_block).block, range);
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}
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return table;
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