renderer: re-use already created textures if the images are known not to change
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@@ -87,11 +87,6 @@ NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path, con
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return value;
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}
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FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
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{
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return decoder->RetrieveVideo(range.in());
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}
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void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, const Node* n, const rational& time)
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{
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// Resolve BlockList
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