renderer: re-use already created textures if the images are known not to change
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@@ -41,9 +41,7 @@ protected:
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StreamPtr ResolveStreamFromInput(NodeInput* input);
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DecoderPtr ResolveDecoderFromInput(StreamPtr stream);
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virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) = 0;
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) = 0;
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virtual void FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table) = 0;
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NodeValueTable ProcessNode(const NodeDependency &dep);
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