renderer: re-use already created textures if the images are known not to change
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@@ -43,7 +43,7 @@ bool OpenGLProxy::Init()
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return true;
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}
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void OpenGLProxy::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable *table)
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void OpenGLProxy::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table)
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{
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// Ensure stream is video or image type
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if (stream->type() != Stream::kVideo && stream->type() != Stream::kImage) {
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@@ -55,86 +55,107 @@ void OpenGLProxy::FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable
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// Set up OCIO context
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QString colorspace_match = QStringLiteral("%1:%2").arg(video_stream->footage()->project()->ocio_config(), video_stream->colorspace());
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache_.Get(colorspace_match));
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OpenGLTextureCache::ReferencePtr footage_tex_ref = nullptr;
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if (!color_processor) {
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager()->GetConfig(),
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video_stream->colorspace(),
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OCIO::ROLE_SCENE_LINEAR);
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color_cache_.Add(colorspace_match, color_processor);
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}
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if (stream->type() == Stream::kImage && still_image_cache_.Has(stream.get())) {
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CachedStill cs = still_image_cache_.Get(stream.get());
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ColorManager::OCIOMethod ocio_method = ColorManager::GetOCIOMethodForMode(video_params_.mode());
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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if (ocio_method == ColorManager::kOCIOAccurate) {
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// If alpha is associated, disassociate for the color transform
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if (video_stream->premultiplied_alpha()) {
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ColorManager::DisassociateAlpha(frame);
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}
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// Convert frame to float for OCIO
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frame = PixelService::ConvertPixelFormat(frame, PixelFormat::PIX_FMT_RGBA32F);
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// Perform color transform
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color_processor->ConvertFrame(frame);
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// Associate alpha
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if (video_stream->premultiplied_alpha()) {
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ColorManager::ReassociateAlpha(frame);
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if (cs.colorspace == colorspace_match && cs.alpha_is_associated == video_stream->premultiplied_alpha()) {
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footage_tex_ref = cs.texture;
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} else {
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ColorManager::AssociateAlpha(frame);
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still_image_cache_.Remove(stream.get());
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}
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}
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VideoRenderingParams footage_params(frame->width(), frame->height(), stream->timebase(), frame->format(), video_params_.mode());
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// Since this is a still image, we could likely optimize this
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if (!footage_tex_ref) {
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OpenGLColorProcessorPtr color_processor = std::static_pointer_cast<OpenGLColorProcessor>(color_cache_.Get(colorspace_match));
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OpenGLTextureCache::ReferencePtr footage_tex_ref = texture_cache_.Get(ctx_, footage_params, frame->data());
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if (ocio_method == ColorManager::kOCIOFast) {
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if (!color_processor->IsEnabled()) {
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color_processor->Enable(ctx_, video_stream->premultiplied_alpha());
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if (!color_processor) {
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color_processor = OpenGLColorProcessor::Create(video_stream->footage()->project()->color_manager()->GetConfig(),
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video_stream->colorspace(),
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OCIO::ROLE_SCENE_LINEAR);
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color_cache_.Add(colorspace_match, color_processor);
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}
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// Check frame aspect ratio
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if (frame->sample_aspect_ratio() != 1 && frame->sample_aspect_ratio() != 0) {
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int new_width = frame->width();
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int new_height = frame->height();
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ColorManager::OCIOMethod ocio_method = ColorManager::GetOCIOMethodForMode(video_params_.mode());
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// Scale the frame in a way that does not reduce the resolution
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if (frame->sample_aspect_ratio() > 1) {
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// Make wider
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new_width = qRound(static_cast<double>(new_width) * frame->sample_aspect_ratio().toDouble());
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} else {
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// Make taller
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new_height = qRound(static_cast<double>(new_height) / frame->sample_aspect_ratio().toDouble());
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FramePtr frame = decoder->RetrieveVideo(range.in());;
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// OCIO's CPU conversion is more accurate, so for online we render on CPU but offline we render GPU
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if (ocio_method == ColorManager::kOCIOAccurate) {
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// If alpha is associated, disassociate for the color transform
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if (video_stream->premultiplied_alpha()) {
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ColorManager::DisassociateAlpha(frame);
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}
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footage_params = VideoRenderingParams(new_width,
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new_height,
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footage_params.time_base(),
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footage_params.format(),
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footage_params.mode());
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// Convert frame to float for OCIO
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frame = PixelService::ConvertPixelFormat(frame, PixelFormat::PIX_FMT_RGBA32F);
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// Perform color transform
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color_processor->ConvertFrame(frame);
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// Associate alpha
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if (video_stream->premultiplied_alpha()) {
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ColorManager::ReassociateAlpha(frame);
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} else {
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ColorManager::AssociateAlpha(frame);
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}
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}
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// Create destination texture
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OpenGLTextureCache::ReferencePtr associated_tex_ref = texture_cache_.Get(ctx_, footage_params);
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VideoRenderingParams footage_params(frame->width(), frame->height(), stream->timebase(), frame->format(), video_params_.mode());
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buffer_.Attach(associated_tex_ref->texture(), true);
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buffer_.Bind();
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footage_tex_ref->texture()->Bind();
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footage_tex_ref = texture_cache_.Get(ctx_, footage_params, frame->data());
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// Set viewport for texture size
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functions_->glViewport(0, 0, associated_tex_ref->texture()->width(), associated_tex_ref->texture()->height());
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if (ocio_method == ColorManager::kOCIOFast) {
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if (!color_processor->IsEnabled()) {
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color_processor->Enable(ctx_, video_stream->premultiplied_alpha());
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}
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// Blit old texture to new texture through OCIO shader
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color_processor->ProcessOpenGL();
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// Check frame aspect ratio
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if (frame->sample_aspect_ratio() != 1 && frame->sample_aspect_ratio() != 0) {
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int new_width = frame->width();
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int new_height = frame->height();
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footage_tex_ref->texture()->Release();
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buffer_.Release();
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buffer_.Detach();
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// Scale the frame in a way that does not reduce the resolution
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if (frame->sample_aspect_ratio() > 1) {
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// Make wider
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new_width = qRound(static_cast<double>(new_width) * frame->sample_aspect_ratio().toDouble());
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} else {
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// Make taller
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new_height = qRound(static_cast<double>(new_height) / frame->sample_aspect_ratio().toDouble());
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}
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footage_tex_ref = associated_tex_ref;
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footage_params = VideoRenderingParams(new_width,
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new_height,
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footage_params.time_base(),
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footage_params.format(),
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footage_params.mode());
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}
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// Create destination texture
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OpenGLTextureCache::ReferencePtr associated_tex_ref = texture_cache_.Get(ctx_, footage_params);
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buffer_.Attach(associated_tex_ref->texture(), true);
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buffer_.Bind();
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footage_tex_ref->texture()->Bind();
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// Set viewport for texture size
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functions_->glViewport(0, 0, associated_tex_ref->texture()->width(), associated_tex_ref->texture()->height());
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// Blit old texture to new texture through OCIO shader
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color_processor->ProcessOpenGL();
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footage_tex_ref->texture()->Release();
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buffer_.Release();
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buffer_.Detach();
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footage_tex_ref = associated_tex_ref;
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}
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if (stream->type() == Stream::kImage) {
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still_image_cache_.Add(stream.get(), {footage_tex_ref, colorspace_match, video_stream->premultiplied_alpha()});
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}
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}
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table->Push(NodeParam::kTexture, QVariant::fromValue(footage_tex_ref));
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