engine: internals supporting the facade migration
UndoStack push_pre_executed, FolderAddChild-based true folder moves, NodeViewDeleteCommand delete-then-reconnect support, event emission points for the facade event bus, and related internal adjustments.
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@@ -19,50 +19,7 @@
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***/
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#include "managedcolor.h"
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namespace olive
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{
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ManagedColor::ManagedColor()
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{
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}
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ManagedColor::ManagedColor(const double &r, const double &g, const double &b,
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const double &a)
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: Color(r, g, b, a)
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{
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}
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ManagedColor::ManagedColor(const char *data, const PixelFormat &format,
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int channel_layout)
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: Color(data, format, channel_layout)
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{
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}
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ManagedColor::ManagedColor(const Color &c)
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: Color(c)
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{
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}
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const QString &ManagedColor::color_input() const
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{
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return color_input_;
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}
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void ManagedColor::set_color_input(const QString &color_input)
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{
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color_input_ = color_input;
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}
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const ColorTransform &ManagedColor::color_output() const
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{
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return color_transform_;
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}
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void ManagedColor::set_color_output(const ColorTransform &color_output)
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{
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color_transform_ = color_output;
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}
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}
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// ManagedColor has moved to application code
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// (app/widget/manageddisplay/colorprocessorhandle.h) as part of the C ABI
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// migration. This translation unit is intentionally left empty (the file is
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// kept so the existing build rules keep working).
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@@ -22,34 +22,10 @@
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#ifndef OAK_MANAGEDCOLOR_H
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#define OAK_MANAGEDCOLOR_H
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#include <olive/core/core.h>
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#include "colortransform.h"
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namespace olive
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{
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class ManagedColor : public Color {
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public:
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ManagedColor();
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ManagedColor(const double &r, const double &g, const double &b,
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const double &a = 1.0);
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ManagedColor(const char *data, const PixelFormat &format,
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int channel_layout);
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ManagedColor(const Color &c);
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const QString &color_input() const;
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void set_color_input(const QString &color_input);
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const ColorTransform &color_output() const;
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void set_color_output(const ColorTransform &color_output);
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private:
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QString color_input_;
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ColorTransform color_transform_;
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};
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}
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// ManagedColor has moved to application code
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// (app/widget/manageddisplay/colorprocessorhandle.h) as part of the C ABI
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// migration: it is a pure UI value type that the engine never uses. This
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// header is intentionally left empty (the file is kept so the existing
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// build rules keep working) and must not be included by new code.
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#endif // OAK_MANAGEDCOLOR_H
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@@ -446,6 +446,12 @@ bool RenderWorkerPool::submit_frame(
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ticket->moveToThread(this);
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// Mark the ticket running the moment it is accepted for rendering.
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// Otherwise there is a window between dispatch and worker pickup where the
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// ticket still appears idle, and clear_single_frame_renders() -- which only
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// spares running tickets -- would cancel a frame the viewer just requested.
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ticket->start();
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QMutexLocker locker(&mutex_);
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queue_.push_back(job);
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wait_.wakeOne();
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