nodeview: update positions correctly

This commit is contained in:
itsmattkc
2021-05-24 10:12:53 +10:00
parent 74a1507c6f
commit f9309da4b3
6 changed files with 149 additions and 83 deletions
+111 -81
View File
@@ -20,6 +20,7 @@
#include "nodeview.h"
#include <cfloat>
#include <QInputDialog>
#include <QMouseEvent>
#include <QScrollBar>
@@ -56,6 +57,7 @@ NodeView::NodeView(QWidget *parent) :
setViewportUpdateMode(FullViewportUpdate);
connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
connect(&scene_, &NodeViewScene::NodePositionChanged, this, &NodeView::NodePositionChanged);
ConnectSelectionChangedSignal();
@@ -70,106 +72,120 @@ NodeView::~NodeView()
void NodeView::SetGraph(NodeGraph *graph, const QVector<void*> &nodes)
{
// Handle potentially changing graph
if (graph_ != graph) {
if (graph_) {
disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
disconnect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
disconnect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
disconnect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
disconnect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
bool graph_changed = graph_ != graph;
bool context_changed = filter_nodes_ != nodes;
if (filter_mode_ == kFilterShowAll) {
// Switching graphs, close all nodes
DeselectAll();
scene_.clear();
}
}
if (graph_changed || context_changed) {
// Clear nodes if necessary
bool refresh_required = (graph_changed && filter_mode_ == kFilterShowAll)
|| (context_changed && filter_mode_ == kFilterShowSelective);
bool nodes_visible = (graph && filter_mode_ == kFilterShowAll)
|| (!nodes.isEmpty() && filter_mode_ == kFilterShowSelective);
graph_ = graph;
if (graph_) {
connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
connect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
connect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
connect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
connect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
if (filter_mode_ == kFilterShowAll) {
foreach (Node* n, graph_->nodes()) {
scene_.AddNode(n);
}
foreach (Node* n, graph_->nodes()) {
for (auto it=n->input_connections().cbegin(); it!=n->input_connections().cend(); it++) {
scene_.AddEdge(it->second, it->first);
}
}
}
}
}
// Handle changing nodes
if (filter_nodes_ != nodes) {
filter_nodes_ = nodes;
if (filter_mode_ == kFilterShowSelective) {
if (refresh_required) {
DeselectAll();
positions_.clear();
scene_.clear();
}
// Handle graph change
if (graph_changed) {
if (graph_) {
// Disconnect from current graph
disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
disconnect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
disconnect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
disconnect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
disconnect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
}
graph_ = graph;
if (graph_) {
// Connect to new graph
connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
connect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
connect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
connect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
connect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
}
}
if (context_changed) {
filter_nodes_ = nodes;
}
if (refresh_required && nodes_visible) {
QMap<NodeViewItem*, QVector<QPointF> > averaged_positions;
QPointF origin(0, 0);
foreach (void *n, filter_nodes_) {
const NodeGraph::PositionMap &map = graph_->GetNodesForRelative(n);
if (filter_mode_ == kFilterShowAll) {
// FIXME: Implement
} else {
// Reserve an arbitrary number to reduce the amount of reallocations
foreach (void *n, filter_nodes_) {
const NodeGraph::PositionMap &map = graph_->GetNodesForRelative(n);
qreal top = 0, bottom = 0;
qreal top = 0, bottom = 0;
for (auto it=map.cbegin(); it!=map.cend(); it++) {
NodeViewItem *item = scene_.item_map().value(it.key());
for (auto it=map.cbegin(); it!=map.cend(); it++) {
// Determine position
NodeViewItem *item = scene_.item_map().value(it.key());
if (item) {
QVector<QPointF> &averages = averaged_positions[item];
if (averages.isEmpty()) {
averages.append(item->GetNodePosition());
if (item) {
QVector<QPointF> &averages = averaged_positions[item];
if (averages.isEmpty()) {
averages.append(item->GetNodePosition());
}
averages.append(origin + it.value());
} else {
item = scene_.AddNode(it.key());
}
averages.append(origin + it.value());
} else {
item = scene_.AddNode(it.key());
const QPointF &pos = it.value();
top = qMin(top, pos.y());
bottom = qMax(bottom, pos.y());
item->SetNodePosition(origin + pos);
}
const QPointF &pos = it.value();
top = qMin(top, pos.y());
bottom = qMax(bottom, pos.y());
item->SetNodePosition(origin + pos);
origin.setY(origin.y() + 1 + (bottom - top));
}
origin.setY(origin.y() + 1 + (bottom - top));
}
for (auto it=averaged_positions.cbegin(); it!=averaged_positions.cend(); it++) {
const QVector<QPointF> &positions = it.value();
double x = DBL_MAX;
double y = 0.0;
for (auto it=scene_.item_map().cbegin(); it!=scene_.item_map().cend(); it++) {
Node *node = it.key();
for (auto jt=node->input_connections().cbegin(); jt!=node->input_connections().cend(); jt++) {
const NodeOutput &output = jt->second;
if (scene_.item_map().contains(output.node())) {
// Create edge since both input and output exist
scene_.AddEdge(output, jt->first);
// Min the X value and average the Y values
foreach (const QPointF &pos, positions) {
x = qMin(x, pos.x());
y += pos.y();
}
}
}
for (auto it=averaged_positions.cbegin(); it!=averaged_positions.cend(); it++) {
const QVector<QPointF> &positions = it.value();
QPointF p;
foreach (const QPointF &pos, positions) {
p += pos;
y /= positions.size();
it.key()->SetNodePosition(QPointF(x, y));
}
for (auto it=scene_.item_map().cbegin(); it!=scene_.item_map().cend(); it++) {
// Add edge objects
Node *node = it.key();
for (auto jt=node->input_connections().cbegin(); jt!=node->input_connections().cend(); jt++) {
const NodeOutput &output = jt->second;
if (scene_.item_map().contains(output.node())) {
// Create edge since both input and output exist
scene_.AddEdge(output, jt->first);
}
}
// Store view position
positions_.insert(it.value(), {it.key(), it.value()->GetNodePosition()});
}
p /= positions.size();
it.key()->SetNodePosition(p);
}
}
}
@@ -983,7 +999,7 @@ void NodeView::RemoveEdge(const NodeOutput &output, const NodeInput &input)
void NodeView::AddNodePosition(Node *node, void *relative, const QPointF &pos)
{
if (filter_mode_ == kFilterShowSelective) {
/*if (filter_mode_ == kFilterShowSelective) {
if (filter_nodes_.contains(relative)) {
NodeViewItem *item = scene_.item_map().value(node);
@@ -1003,7 +1019,7 @@ void NodeView::AddNodePosition(Node *node, void *relative, const QPointF &pos)
item->SetNodePosition(pos);
}
}
}*/
}
void NodeView::RemoveNodePosition(Node *node, void *relative)
@@ -1016,6 +1032,20 @@ void NodeView::RemoveNodePosition(Node *node, void *relative)
}
}
void NodeView::NodePositionChanged(NodeViewItem *item, const QPointF &pos)
{
Position &original_pos = positions_[item];
Node *node = original_pos.node;
QPointF diff = pos - original_pos.original_item_pos;
original_pos.original_item_pos = pos;
foreach (void *context, filter_nodes_) {
QPointF p = graph_->GetNodePosition(node, context);
p += diff;
graph_->SetNodePosition(node, context, p);
}
}
void NodeView::AttachNodesToCursor(const QVector<Node *> &nodes)
{
QVector<NodeViewItem*> items(nodes.size());