renderer: prevent infinite loop occurring on some time invalidations
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@@ -148,6 +148,10 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
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copied_viewer_node_ = static_cast<ViewerOutput*>(viewer_node_->copy());
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copy_map_.insert(viewer_node_, copied_viewer_node_);
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// We begin an operation and never end it which prevents the copy from unnecessarily
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// invalidating its own cache
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copied_viewer_node_->BeginOperation();
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NodeGraphChanged(viewer_node_->texture_input());
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NodeGraphChanged(viewer_node_->samples_input());
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ProcessUpdateQueue();
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