audio: rewrote audio cache to write to contiguous segments rather than one long file

Fixes issues with PCM file placement, optimizes some audio-based timeline
and cache operations, just generally a better approach.
This commit is contained in:
itsmattkc
2020-10-11 23:27:40 +11:00
parent 920a15d2ea
commit f7ab0bb640
17 changed files with 575 additions and 226 deletions
+13 -14
View File
@@ -204,8 +204,8 @@ void ViewerWidget::ConnectNodeInternal(ViewerOutput *n)
UpdateStack();
waveform_view_->SetViewer(GetConnectedNode()->audio_playback_cache());
if (GetConnectedTimelinePoints()) {
waveform_view_->SetViewer(GetConnectedNode()->audio_playback_cache());
waveform_view_->ConnectTimelinePoints(GetConnectedTimelinePoints());
}
@@ -512,23 +512,24 @@ void ViewerWidget::PushScrubbedAudio()
{
if (!IsPlaying() && Config::Current()["AudioScrubbing"].toBool()) {
// Get audio src device from renderer
QString audio_fn = GetConnectedNode()->audio_playback_cache()->GetPCMFilename();
QFile audio_src(audio_fn);
AudioPlaybackCache::PlaybackDevice* audio_src = GetConnectedNode()->audio_playback_cache()->CreatePlaybackDevice();
if (audio_src.open(QFile::ReadOnly)) {
if (audio_src->open(QIODevice::ReadOnly)) {
const AudioParams& params = GetConnectedNode()->audio_playback_cache()->GetParameters();
// FIXME: Hardcoded scrubbing interval (20ms)
int size_of_sample = params.time_to_bytes(rational(20, 1000));
// Push audio
audio_src.seek(params.time_to_bytes(GetTime()));
QByteArray frame_audio = audio_src.read(size_of_sample);
audio_src->seek(params.time_to_bytes(GetTime()));
QByteArray frame_audio = audio_src->read(size_of_sample);
AudioManager::instance()->SetOutputParams(params);
AudioManager::instance()->PushToOutput(frame_audio);
audio_src.close();
audio_src->close();
}
delete audio_src;
}
}
@@ -628,13 +629,11 @@ void ViewerWidget::FinishPlayPreprocess()
{
int64_t playback_start_time = ruler()->GetTime();
QString audio_fn = GetConnectedNode()->audio_playback_cache()->GetPCMFilename();
if (!audio_fn.isEmpty()) {
AudioManager::instance()->SetOutputParams(GetConnectedNode()->audio_playback_cache()->GetParameters());
AudioManager::instance()->StartOutput(audio_fn,
GetConnectedNode()->audio_playback_cache()->GetParameters().time_to_bytes(GetTime()),
playback_speed_);
}
AudioPlaybackCache* audio_cache = GetConnectedNode()->audio_playback_cache();
AudioManager::instance()->SetOutputParams(audio_cache->GetParameters());
AudioManager::instance()->StartOutput(audio_cache,
audio_cache->GetParameters().time_to_bytes(GetTime()),
playback_speed_);
playback_timer_.Start(playback_start_time, playback_speed_, timebase_dbl());