audio: rewrote audio cache to write to contiguous segments rather than one long file
Fixes issues with PCM file placement, optimizes some audio-based timeline and cache operations, just generally a better approach.
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@@ -35,6 +35,7 @@ const int kMaximumSmoothness = 8;
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AudioMonitor::AudioMonitor(QWidget *parent) :
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QOpenGLWidget(parent),
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file_(nullptr),
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cached_channels_(0)
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{
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values_.resize(kMaximumSmoothness);
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@@ -45,11 +46,6 @@ AudioMonitor::AudioMonitor(QWidget *parent) :
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connect(AudioManager::instance(), &AudioManager::Stopped, this, &AudioMonitor::Stop);
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}
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AudioMonitor::~AudioMonitor()
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{
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Stop();
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}
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void AudioMonitor::SetParams(const AudioParams ¶ms)
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{
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params_ = params;
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@@ -63,18 +59,19 @@ void AudioMonitor::SetParams(const AudioParams ¶ms)
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peaked_.fill(false);
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}
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void AudioMonitor::OutputDeviceSet(const QString &filename, qint64 offset, int playback_speed)
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void AudioMonitor::OutputDeviceSet(AudioPlaybackCache *cache, qint64 offset, int playback_speed)
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{
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Stop();
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file_.setFileName(filename);
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file_ = cache->CreatePlaybackDevice(this);
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if (!file_.open(QFile::ReadOnly)) {
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qWarning() << "Failed to open" << filename;
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if (!file_->open(QFile::ReadOnly)) {
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qWarning() << "Failed to open IO device for AudioMonitor display";
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Stop();
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return;
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}
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file_.seek(offset);
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file_->seek(offset);
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playback_speed_ = playback_speed;
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@@ -85,9 +82,8 @@ void AudioMonitor::OutputDeviceSet(const QString &filename, qint64 offset, int p
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void AudioMonitor::Stop()
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{
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if (file_.isOpen()) {
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file_.close();
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}
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delete file_;
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file_ = nullptr;
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}
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void AudioMonitor::OutputPushed(const QByteArray &d)
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@@ -215,7 +211,7 @@ void AudioMonitor::paintGL()
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QVector<double> v(params_.channel_count(), 0);
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if (file_.isOpen()) {
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if (file_) {
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UpdateValuesFromFile(v);
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}
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@@ -258,7 +254,7 @@ void AudioMonitor::paintGL()
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}
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}
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if (all_zeroes && !file_.isOpen()) {
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if (all_zeroes && !file_) {
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// Optimize by disabling the update loop
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SetUpdateLoop(false);
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}
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@@ -287,18 +283,18 @@ void AudioMonitor::UpdateValuesFromFile(QVector<double>& v)
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if (playback_speed_ < 0) {
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// If reversing, jump back by the amount of bytes we're going to read
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bytes_to_read = qMin(bytes_to_read, file_.pos());
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bytes_to_read = qMin(bytes_to_read, file_->pos());
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file_.seek(file_.pos() - bytes_to_read);
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file_->seek(file_->pos() - bytes_to_read);
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}
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// Read bytes in from file
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QByteArray b = file_.read(bytes_to_read);
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QByteArray b = file_->read(bytes_to_read);
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if (playback_speed_ < 0) {
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// If reversing, head back to where we were before the read so that the next read starts
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// from where we left off
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file_.seek(file_.pos() - bytes_to_read);
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file_->seek(file_->pos() - bytes_to_read);
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}
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// If speed is not 1, transform it here
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