node: implement transform parenting
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@@ -90,11 +90,11 @@ void MatrixGenerator::Retranslate()
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void MatrixGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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// Push matrix output
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QMatrix4x4 mat = GenerateMatrix(value, false, false, false);
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QMatrix4x4 mat = GenerateMatrix(value, false, false, false, QMatrix4x4());
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table->Push(NodeValue::kMatrix, mat, this);
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool ignore_anchor, bool ignore_position, bool ignore_scale, const QMatrix4x4 &mat) const
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{
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QVector2D anchor;
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QVector2D position;
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@@ -116,17 +116,17 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool ignor
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value[kRotationInput].toDouble(),
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scale,
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value[kUniformScaleInput].toBool(),
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anchor);
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anchor,
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mat);
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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const float& rot,
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const QVector2D& scale,
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bool uniform_scale,
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const QVector2D& anchor)
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const QVector2D& anchor,
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QMatrix4x4 mat)
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{
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QMatrix4x4 mat;
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// Position
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mat.translate(pos);
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