renderer: improved handling of pixel aspect ratio and footage cache
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@@ -64,6 +64,8 @@ OpenGLTextureCache::ReferencePtr OpenGLTextureCache::Get(QOpenGLContext* ctx, co
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texture->Create(ctx, params);
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}
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texture->SetPixelAspectRatio(params.pixel_aspect_ratio());
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ReferencePtr ref = std::make_shared<Reference>(this, texture);
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existing_references_.append(ref.get());
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