Fix render worker reuse and stabilize out-of-process video rendering
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@@ -66,6 +66,10 @@ void SolidGenerator::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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Color c = value[kColorInput].toColor();
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fprintf(stderr,
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"SolidGenerator::Value color=%f %f %f %f\n",
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c.red(), c.green(), c.blue(), c.alpha());
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table->Push(NodeValue::kTexture,
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Texture::Job(globals.vparams(), ShaderJob(value)), this);
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}
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