Fix render worker reuse and stabilize out-of-process video rendering

This commit is contained in:
2026-07-13 10:19:30 +08:00
parent 30e7153154
commit f6211f97a5
28 changed files with 1918 additions and 386 deletions
+4
View File
@@ -66,6 +66,10 @@ void SolidGenerator::Value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
Color c = value[kColorInput].toColor();
fprintf(stderr,
"SolidGenerator::Value color=%f %f %f %f\n",
c.red(), c.green(), c.blue(), c.alpha());
table->Push(NodeValue::kTexture,
Texture::Job(globals.vparams(), ShaderJob(value)), this);
}