Corner pin (#1851)
* Start adding a corner pin node * Start gizmo support * Correctly setup QVector2d inputs * Missing breaks were causing incorect data to be set * Add ability to override vertex coords * Get perspective pin working * Cleanup * Add none perspective corner pin * Small optimisation * Improve comments, clean up and fix bug in job optimisation * [skip ci] cornerpin: Improve description * Move GL extension from shader to standard preamble. * Use #version 130 for mobile GPU compatibility * Cache half resolution * Use built in NodeInputDragger::GetStartValue * Pass cnst references to avoid deep copies Co-authored-by: itsmattkc <itsmattkc@gmail.com>
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itsmattkc
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@@ -66,6 +66,7 @@ public:
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kFlipDistort,
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kNoiseGenerator,
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kTimeOffsetNode,
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kCornerPinDistort,
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// Count value
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kInternalNodeCount
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